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Yaourth
Junior Member
 
Join Date: Mar 2010
Posts: 17

Old October 28th, 2010, 07:55 AM
Good to see the Total Gear value in this update !!
And the included popup is very useful ! Thanks a lot for it !

In the (probably already known) bugs, it seems Hlab see two times an item when he has the Mwk quality : one time for the base item and one time for the mwk item, but both have the mwk price.

Another error in this value, the ammos price is set to a complete pack (20 for arrows, 10 for bolts)... if a player just have One Arrow of Fire +1, the system add the price for 20 of them.

i hope i'm clear...
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Vrischika111
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Join Date: Sep 2010
Location: BE-Namur
Posts: 57

Old October 29th, 2010, 04:53 AM
for my fighter PC (an 1/2 Orc beastmaster - which gives whip as martial weapon), when I add a masterwork weapon, the Whip is greyed out, saying I'm not proficient.

Once the magic/masterwork weapon is configured however, it behaves properly (the PC is considered proficient).

also the above PC is displayed as not proficient in scorpion whip (but it should, as it's treated liek a whip)
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Mathias
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Join Date: May 2005
Posts: 13,213

Old November 1st, 2010, 10:45 AM
Quote:
Originally Posted by Vrischika111 View Post
for my fighter PC (an 1/2 Orc beastmaster - which gives whip as martial weapon), when I add a masterwork weapon, the Whip is greyed out, saying I'm not proficient.

Once the magic/masterwork weapon is configured however, it behaves properly (the PC is considered proficient).

also the above PC is displayed as not proficient in scorpion whip (but it should, as it's treated liek a whip)
There's something very wierd going on here that's keeping this from working. I've put this on my to-do list. Fortuntaely, it's still properly checking them once added to the hero. Thanks for reporting this.

Status Update: fixed in the next update.

Last edited by Mathias; November 5th, 2010 at 08:45 AM. Reason: Now fixed
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neurotopia
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Join Date: Sep 2010
Posts: 11

Old October 29th, 2010, 07:34 AM
maybe i'm doing something wrong, but when i attempt to add an animal companion for my ranger, all of the possible races (i.e. animal types) are grayed out. and some races are missing entirely (e.g. wolf).

is this a bug or am i doing something wrong? i apologize in advance if this is a product of user error.
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Mathias
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Old November 1st, 2010, 10:51 AM
Quote:
Originally Posted by neurotopia View Post
maybe i'm doing something wrong, but when i attempt to add an animal companion for my ranger, all of the possible races (i.e. animal types) are grayed out. and some races are missing entirely (e.g. wolf).

is this a bug or am i doing something wrong? i apologize in advance if this is a product of user error.
While you're in that list, if you select an animal that should be on the Ranger's list (single click to look at it, rather than double-click to add it), it will give you an error message in red among the text - what's that saying?

If I add 4 levels of Ranger to a blank character, select Animal Companion as a Hunter's Bond, then add the companion, switch there, and select a race, there are many races available to the companion, and scrolling down all the way, the Wolf is there.

Oh yeah - on your main character, make sure "Don't Restrict Companion Race" isn't selected - that's not currently working correctly for animal companions.
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neurotopia
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Join Date: Sep 2010
Posts: 11

Old October 29th, 2010, 10:48 AM
the feat description of acrobatics is actually the item description for what looks like a modified version of the staff of the magi.
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rashidali
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Join Date: Mar 2007
Posts: 53

Old October 29th, 2010, 10:48 PM
The feat Greater Elemental Focus is not grayed out if you do not possess the prerequisite.
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Maidhc O Casain
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Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old October 30th, 2010, 03:55 AM
I have a character with Combat Expertise activated. I'm getting a validation error stating that it cannot be combined with Fighting Defensively or Total Defense, even though I do not have either of these conditions activated.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old October 30th, 2010, 10:09 AM
Quote:
Originally Posted by Mowgli View Post
I have a character with Combat Expertise activated. I'm getting a validation error stating that it cannot be combined with Fighting Defensively or Total Defense, even though I do not have either of these conditions activated.
Just an FYI when this gets fixed that one can combine Combat Expertise with Fighting Defensively. Its only Total Defense and Combat Expertise that can not be combined. All the modifiers and penalties stack.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
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5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
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Hendel
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Join Date: Aug 2010
Posts: 59

Old October 30th, 2010, 11:43 AM
Did I do something wrong?

Once I loaded Hero Lab after the 4.1 update It says:

BEGIN

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occured:

File: pf_GeneralAdjustments.user (line 37) - Thing - Duplicate record encountered ('pBearEndur')
File: pf_GeneralAdjustments.user (line 176) - Thing - Duplicate record encountered ('pHaste')
One or more timing errors were identified. Please review the timing report and correct the errors. You can access the report under the 'Develop' menu or by clicking this link.

END

When you click the link it brings you to this C:\HeroLab\data\pathfinder\timing.xml

It has a long list of abilities, spells, and conditions. I do not know enough to know what I am supposed to do next. Is this just my version or is this a bug out there in general?
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