Senior Member
Join Date: Jun 2014
Posts: 169
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Solomon Kane bugs
Noticed these bugs with the 1.5 version. 1.) Duplicate Weapons show up in the gear list. Some are "defult version" and others are Solomon Kane version. The default versions weren't percluded. Note: when fixing Great Sword is spelled as one word and as two, so it is easy to miss fixing it. Some other non-Solomon Kane weapons are showing up too. 2.) Modern and Futuristic Weapons show up as available. 4.) Range Weapons have melee weapons bug as in 1. 5.) Range Weapons have melee weapons bug as in 2. 6.) Gear has same bug as in 1. 7.) Gear has same bug as in 2. Bugs are easy to fix just time consuming to fix them all. |
#1 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Modern and Futuristic weapons should only show if you have those selected. Be sure to scroll down on the character source selection screen and uncheck those if you don't want to see them.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#2 |
Senior Member
Join Date: Jun 2014
Posts: 169
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That making sure Modern and Future aren't checked for gear doesn't for the Solomon Kane Rule set as it removes some weapons like Flamethrower that are in Solomon Kane.
Also the Solomon Kane version of weapons and gear don't have all the exact same stats as non-Solomon Kane ones. Cost is different for example. Finally spotted some other bugs: A Solomon Kane character gets 5 pounds to start with but the Hero Lab is giving starting funds at 500 and it is showing a dollar symbol for cost and cash instead of a pound symbol. This basically is giving a character 100x starting money and when coupled with the Gear/Weapons/Armor bugs which give for example a dagger at a cost of 25 and another at a cost of 0.10 means that character can get more equipment than he or she ought to have or buy a incorrect cost version and pay much more. In the dagger example 0.10 is the SK version and 25 is the non-SK version since starting funds are different. |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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Solomon Kane was done before the cash symbol was allowed to be changed. I'll take a look at it. Thanks!
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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Flamethrower still shows up for me in Special Weapons if Solomon Kane is selected.
However, I updated Solomon Kane to take advantage of the cash symbol change. Plus I disabled Standard gear and fixed the starting cash. _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#5 |
Senior Member
Join Date: Jun 2014
Posts: 169
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1.6 is giving an error preclude to non existent thing wpTaser.
Also, spotted 2 other bugs Lockpicking skill and Stealth skill descriptions are different is SK. Stealth pick pocketing and sleight of hand is done with Lockpicking instead. SK doesn't use power points. |
#6 |
Senior Member
Join Date: Jun 2014
Posts: 169
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Edited to remove duplicate of above)
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#7 |
Senior Member
Join Date: Nov 2013
Posts: 106
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All of my Savage Settings disappeared after I applied this update, and I'm also getting the wpTaser error.
The only Savage Worlds books that are showing up for me now are the core books and the Companions. |
#8 |
Senior Member
Join Date: Nov 2013
Posts: 106
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I deleted the Savage Worlds game and re-downloaded everything but the new SK update, and my setting books are all back.
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#9 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Whenever you see only the core and Companion books listed it just means that one of the data files had an error loading and so the program assumes you NEEDED that thing and just won't load the rest of the data files. It just means you need to either fix or remove the file the error came from, is all. You don't need to delete anything else, if that will save you some time if it happens again.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#10 |
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