Senior Member
Join Date: Jul 2008
Posts: 1,321
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I customarily use the item tab rather than the in-play tab to remove used items/charges anyway. Then again, I'm the cranky person who thinks the way the in-play counters are set up (except for Hit Points and Hero Points) is backwards.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#11 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Quote:
But we work with what we have. When the subject was raised before, it seems hard to change because it goes to the core of how counters are coded in general for all games. c'est la vie. |
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#12 |
Senior Member
Join Date: May 2015
Posts: 830
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I would love a feature like this. As for the restock issue, I have created a vanity that allows me to audit my gear and see what I need to get. It even assesses total wand charges available, so restock isnt an issue for me.
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#13 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Quote:
I do see Shadow's point as well. I would prefer a checkbox vs adjustment (or at least the default being to 'remove from inventory' vs 'only remove from inventory if adjustment exists'. If the checkbox proves to much space or as an alternate idea, how about a dialog box that pops up after clicking a night's rest? Bonus points if it listed all the items it was about to remove. Extra bonus points if each item had a checkbox. Even more bonus points if there was a check all/none option. And a premium bonus point if there was a "copy this list to clipboard" option! I think the dialog satisfies all the requirements listed? Unless someone (I'm sure they are out there) hates pop-up dialog reminders, "gah! now I have to press TWO buttons?!" I suppose a checkbox option under configure hero to toggle this behavior on/off could be added? -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
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#14 |
Senior Member
Join Date: Feb 2017
Posts: 119
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This feature would also be great for things like arrows which are kinda a pain to track right now.
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#15 |
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