Junior Member
Join Date: Apr 2012
Posts: 7
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I've been using Hero Labs for my summoner, and I don't see any way to account for altering or not using an Eidolon's free evolutions. For instance, if I add Pincers to a Bipedal Eidolon, replacing the claw attacks, I have no way of disabling the free attacks resulting in an error on the character sheet. This is a bit of a big deal for anybody going for a "Slugger" build, where you ignore a Biped's claws when wielding a weapon, but might add additional cheap secondary attacks.
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#131 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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There are many different versions of the biped race to choose from, each with a different weapon replacing the claws. Biped (Pincers) is among them.
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#132 |
Member
Join Date: Apr 2010
Posts: 47
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For some reason the Unarmed Fighter Archetype is not getting his Weapon Traing bonus with the above listed weapons (Cestus/Brass Knuckles) despite them being listed as Monk weapons and being in the Monk group for fighter weapon training.
Weapon Training (Ex) At 5th level, an unarmed fighter gains a +1 bonus on attack and damage rolls with weapons in the monk and natural weapon groups, improving by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level). This ability replaces weapon training 1, 2, 3, and 4. Monk: bo staff, brass knuckles, butterfly sword, cestus, dan bong, double chained kama, double chicken saber, emei piercer, fighting fan, hanbo, jutte, kama, kusarigama, kyoketsu shoge, lungshuan tamo, monk's spade, nine-ring broadsword, nine-section whip, nunchaku, quarterstaff, rope dart, sai, sansetsukon, seven-branched sword, shang gou, shuriken, siangham, temple sword, tiger fork, tonfa, tri-point double-edged sword, unarmed strike, urumi, and wushu dart. |
#133 |
Junior Member
Join Date: Apr 2012
Posts: 7
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Thanks Mathias. I wasn't certain if choosing one of those would account for the extra evolution point, but my totals are coming up just fine.
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#134 |
Junior Member
Join Date: Apr 2012
Posts: 7
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The 'Wolf' animal companion is listed as 'not available for Cavaliers', however it should be available to small Cavaliers.
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#135 |
Junior Member
Join Date: Apr 2012
Posts: 26
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When I choose the Style Master Rogue talent, I get a "Syntax error in dynamic 'candidate' tag expression" message when I choose the associated bonus feat. Just to make sure it wasn't something specific to the character, I created a 3rd level rogue and had him meet the pre-requisites for a number of styles. In this case Snake Style, Snapping Turtle Style and Boar Style all generated this error.
To see it, I went to rogue->chose the rogue talent "Style Master". Then when the Secondary Bonus Feat became available, I chose any of the three styles to get that error. I searched the forums and nothing came up with Style Master as a problem. |
#136 |
Junior Member
Join Date: Sep 2011
Posts: 21
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Spell "Weapons against Evil" from Faiths of Purity is missing the Target line in the description.
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#137 |
Junior Member
Join Date: Nov 2010
Posts: 5
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Quote:
The 13 out of 20 points spent bug. |
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#138 |
Junior Member
Join Date: Apr 2012
Location: South Dakota
Posts: 1
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When leveling, the CON bonus is not added to the HP increase, as is customary. Until a value is entered into the roll, "1*" is displayed, and when clicked on, the message in the attached screenshot is displayed.
I understand that the CON bonus isn't added to level 1. It should, however, be added to levels 2 & 3. I have duplicated this issue on a brand-new portfolio, so I know it's not limited to just the one in the screenshot. I have not tested this on another computer, as I don't have access to another at the moment. |
#139 |
Member
Join Date: Jan 2011
Posts: 34
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It tells me that Staff Magus and Soul Forger both replace Fighter Training, but Soul Forger does not. Can someone tell me WHY HL won't let me combine these two archetypes?
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#140 |
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