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DarkGenisis
Junior Member
 
Join Date: Dec 2012
Posts: 4

Old December 16th, 2012, 02:44 AM
Page 161 of the Mutants and Masterminds Core Rulebook says the following:

"ALTERNATE EQUIPMENT

Just as with power effects, there is a diminishing value in having multiple items with a similar function, or a single piece of equipment with multiple functions, usable only one at a time. Equipment can have the Alternate Effect
modifier (see the Extras section of the Powers chapter), such as a weapon capable of different modes of operation, or a reconfigurable tool.

Characters can also have Alternate Equipment, an array of items usable only one at a time. This is typically a multifunction item, or a kit or collection of various smaller items. The classic example is the utility belt (see its description later in this chapter). Alternate Equipment can also include things like an arsenal of weapons the character can swap out, providing different sets of weapons, with only a limited number usable at once."


Please can you fix this in the next update, currently there is no way to make an arsenal of weapons.

You've made it possible to make alternate vehicles, adding the same "Alternate of:" drop-box feature to the other equipment (especially weapons) would be a blessing.

Also regarding vehicles: why have the weapons been omitted? Having to add every single weapon and trying work out the exact point costs to get it to match the cost in the book is extremely tedious and in my opinion against the goal of what Hero Lab is supposed to provide.

Thanks
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fillerbunny_x1
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Join Date: Oct 2008
Location: Seattle
Posts: 66

Old December 16th, 2012, 10:51 PM
Equipment Tab>"Add New Equipment">"-Constructed Item-" (read description)>start building your arsenal and utility belt.
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