Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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This might be good timing. One of our GMs is looking to do a cyberpunk campaign and wanting to lean heavily on IZ2.0 for it. *rubs hands excitedly*... wait, that sounded a little rude...
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#21 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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Where the Skill Specializations all fall apart is the combat Skills. Figuring which weapons would fit into which specializations is totally up to each individual GM. Can't code that without re-writing the entire system from the ground up, and perhaps not even then.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#22 |
Senior Member
Join Date: Nov 2009
Posts: 891
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It is up to each GM? I guess it normally is. At least for Interface Zero, it seemed to be pretty specific: pistols, SMG, etc.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#23 |
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