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Old January 13th, 2017, 07:25 AM
I was wondering in the Savage World's editor what is the difference between a Racial ability and a racial property?

salcor is offline   #21 Reply With Quote
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Old January 13th, 2017, 08:17 AM
If you compare them you'll see that Racial Properties have a field for "Racial Edge Point Cost" which, when used with building a Race in the Editor, should show the final "Racial Properties Total" when choosing a Race with the Character Builder side of Hero Lab. Not all races were done that way or were built with a mix of Properties and Abilities so the totals, when shown, aren't always what they should be (it should be +2 for a balanced race if I remember correctly).

Outside of that, however, I'm not sure there is much of a difference. Personally I generally try to use Racial Properties for abilities used in creating races and Racial Abilities for what would otherwise be referred to in the books as Monstrous Abilities. I THINK it may also be true that if you create a "Creature" character type in the character builder (as opposed to a PC or NPC) only those things listed as Racial Abilities show up as selectable on the Abilities tabs and not Racial Properties, which would further reinforce the preference I try to follow above.

Lenny Zimmermann
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zarlor is offline   #22 Reply With Quote
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Old January 13th, 2017, 09:41 AM
Cool, thanks for the info.
salcor is offline   #23 Reply With Quote
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Old January 13th, 2017, 12:57 PM
The difference is that the Racial Properties were designed for use with the Race Building system Savage Worlds uses now, originally from the Fantasy Companion. They are used on PC and NPC (non-Creature) characters.
Racial Abilities are for Creatures, and show in the Abilities tab under the Monstrous Abilities header.
Actually apples and oranges... you basically have one or the other for a given character.

Currently Running: Savage Worlds (Fantasy), Savage Galaxy Rangers, Pathfinder (Way of the Wicked)
Currently Playing: Pathfinder (Kingmaker - it's good to be the King), Wearing the Cape RPG playtest (Fate-based)
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CapedCrusader is offline   #24 Reply With Quote
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Old January 13th, 2017, 02:05 PM
I have used the racial property cost to balance races if people want to play with races that have a variable cost.

One thing that has made Humans cool was that in Hellfrost I removed the free edge and gave them 2 reward point. I had never seen so many Humans in one party.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #25 Reply With Quote

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