Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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I don't know if this is a commonly misunderstood topic, or if I am uncommonly dense, but I'm still having trouble with bootstrapping conditions. I have a non-unique class ability which grants a +2 bonus to saves against poisons. The fourth time it is picked, it grants immunity to poisons. Since I want to count how many times the ability has been added, I figured that the xIndex field is what I want to use as a criterion for my conditional bootstrap. So, when bootstrapping xImmPois, I added the bootstrap condition 'fieldval:xIndex >= 4', with a timing of <First/500>.
xImmPois isn't adding to the hero, and I'm pretty sure it's the bootstrap timing that is the cause. Where did I go wrong? Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
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