Member
Join Date: Nov 2016
Posts: 40
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This is mainly an aesthetic question but sort of also an organization one as well. How do you guys sort/contain your classes & their archetypes in the mechanics section? So far I've thought of two different ways, shown below. (Also, again, if your third way is something along the lines of "get out of the mechanics section & go play", thank you, I know, & again that's not what I'm working on, nor am I able to do so at the moment.)
Class Folder "Class" "Archetypes" "Class" OR Class Folder "Class" "Class" Archetype Folder Class Archetype Folder "Archetype" Thanks in advance |
#1 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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My answer to this is I dont put this information into the tool. I've played around with the idea of adding it in but ultimately this information exists and belongs in Hero Lab IMO. When ever I need to look this stuff up I'm generally already in Hero Lab and it is much more efficient to look it up in Hero Lab.
I have considered though simply because I'm on a quest to make my Realm burst so happy to hear others ideas. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#2 |
Member
Join Date: Nov 2016
Posts: 40
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Am I able to just put the names of things as a starting point in HL like I can do in RW?
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#3 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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You could create a shell in Hero Lab but it's still got a learning curve that's much higher than Realm Works. Assuming you are working with Home Brew content?
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#4 |
Member
Join Date: Nov 2016
Posts: 40
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Majority is homebrew archetypes of the base/ua classes, with some new classes & their archetypes.
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#5 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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What game system?
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#6 |
Member
Join Date: Nov 2016
Posts: 40
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d&d 5th edition
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#7 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Check your PMs.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#8 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,515
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FWIW, I would contain Archetypes/Kits/Subclasses/etc. under their related base classes. I think having that info in RW can be very helpful even if you use Hero Lab. (RW as unified rulebook is more useful when you don't have a character creation tool, but it's still nice to have everything in one place.)
Last edited by Parody; March 15th, 2017 at 02:05 AM. |
#9 |
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