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hammerrw
Junior Member
 
Join Date: Apr 2015
Posts: 4

Old October 15th, 2020, 05:11 PM
I'm trying to figure out an Eval Script to get the Armor class to include the dexterity and charisma modifiers with no luck. Any assistance would be appreciated.
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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 590

Old October 16th, 2020, 06:29 AM
You can try something like:

Code:
field[abValue].value = #attrmod[aCHA]
hero.childfound[ArmorClass].field[Bonus].value += field[abValue].value

This would add the charisma modifier as an additional bonus to the AC. By default AC automatically uses DEX for the AC calculation on a PC unless you have something unusual going on or are wearing heavy/medium armor.
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Fenris447
Senior Member
 
Join Date: Sep 2017
Posts: 318

Old October 20th, 2020, 10:25 AM
Pretty much the same thing, just a little simpler:

Code:
hero.childfound[ArmorClass].field[Bonus].value += #attrmod[aCHA]
As dungeonguru said, DEX is already included in AC calculations automatically. But if for some reason it isn't in this particular creature, you could do:

Code:
field[abValue].value = #attrmod[aCHA]
field[abValue].value += #attrmod[aDEX]
hero.childfound[ArmorClass].field[Bonus].value += field[abValue].value

"Ooooooooh, he's tryin'!"
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