Senior Member
Join Date: May 2014
Posts: 203
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I am in the process of adding every official magic item to RW for the game I run. There are probably at least a couple hundred separate items to add. I looked at the special item category but there is no way to add items to specific categories. So I turned to general equipment articles. In there I have the primary "contained article" of of HARP magic items, then I have the specific contained articles like: Armor and Shields, Potions, Weapons, etc. Then under each category I have each magic item.
In the process of adding them I realized most of the magic items only have maybe one or two sentences max for their descriptions, so there has to be a better way. My first idea is to have a contained article for each group like: Armor and Shields, Potions, Weapons, etc. Then create separate snippets for each specific item within that contained article. That is unless there is a article somewhere that I missed that already contains this that I have not discovered yet. Does anyone have other ideas for my dilemma? GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
#1 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,518
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The downside of putting multiple items in one Topic/Article is that you can't link to them directly. Nowadays you can give the Topic/Article multiple Names to get linking, but you'll still end up at the top. It's up to you whether being able to jump directly to an item's info is worth it for small amounts of info.
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#2 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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There are some trade offs to consider.
Lots of topics is clearly superior in the way RW is meant to operate. so what if each one only holds a snippet or two on average? They all link when needed and you can add images and further info painlessly as time goes on. However beyond a certain point, depending to some degree on your system's hardware, a realm with a lot of topics will load more slowly and will do things like create/switch tabs more slowly. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#3 |
Senior Member
Join Date: May 2014
Posts: 203
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The major downside to creating a container for each item is that each and every time I open RW all the trees are open. In that I wish they would implement the save to include the last state. I assume the way I am doing it is the way most people have done it. Thanks! GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
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#4 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Two things to keep in mind.
There is a single keystroke shortcut to collapse everything in the nav pane. It's handy if you have a big realm and you find all the open stuff is annoying. Secondly it is very easy to use one of the generic topic/article types as a container or list type to organize other topics and articles. All the magic swords could go under an article named magic swords, which could include what ever generic information existed about such, which would be under a similar article "magic weapons." my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#5 |
Senior Member
Join Date: May 2014
Posts: 203
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Quote:
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GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
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#6 |
Senior Member
Join Date: May 2014
Posts: 203
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The way I was doing it seems to be working out the best so far.
Thanks for the info and inspiration everyone! GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems. Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program. Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10. Programming experience: Java and Javascript (Maptools and PDF programming). |
#7 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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I am entering a rules book for a company and it has several races with each race having classes, feats, equipment, magical items, and spells. I created a container for each group and within each container was another container for each race. It is set up like this:
World Magic Items > Race 1 Magic Items >> Magic Item 1 >> Magic Item 2 > Race 2 Magic Items >> Magic Item 1 >> Magic Item 2 For your project, I would so something similar where you have a container for potions, weapons, armor, wand, etc. Each container could have sub containers like weapons would have swords, daggers, hammers or use other categories. And remember to use tags. Just my $.02. |
#8 |
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