Member
Join Date: Feb 2012
Posts: 99
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I've got to second this.
If we could just manually enter a creature, that would cover most situations until they got around to a critter release. And really the work on the spirits has laid the ground work. Most of the power are already in Hero Lab. So the only thing we need is a way to enter a "Critter" manually in Hero Lab and add any missing powers. If I need some thing exotic like a succubus or a death rattle, I can enter the stats and skills and then just select the powers it should have. If they could eventually include the critters in the main rule book, that would cover most "guard" critters. It would also make adding any additional creatures very easy since you could use the existing critter as a template. Quote:
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#11 |
Senior Member
Join Date: Dec 2011
Posts: 102
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Critters are definitely not as important to me as the core supplements. I'm still looking forward to their release though.
One thing I'm really looking forward to is to have all of the new SPIRITS and all of the new Spirit Powers from Street Magic put into the game. Designing custom Spirits currently is a little difficult. If you need to use Hero Lab for Critters in the meantime, I would just plug them into Hero Lab as NPCs. Adjust their stats, and add their Powers in the note section. If the Critter has an usual attack, such as a bite or whatnot that you need available, just go into the Datafile, and create a copy of "Club" for example, rename it "Devil Rat Bite", and change the numbers for it to correspond to the damage of a Devil Rat. Then buy it for your "Devil Rat" NPC, and equip it. Presto, your Critter is pretty much done. Might not work for really complicated Critters, but it will stop you from having to track them both on the Combat Tracker AND on paper. |
#12 |
Member
Join Date: Feb 2012
Posts: 99
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I agree about core supplements before critters.
I do think it would be very easy to create a "critter" NPC option/panel as a stop gap so you could have all the opposition in Dashboard and the tactical display. |
#13 |
Junior Member
Join Date: Apr 2012
Posts: 23
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#14 |
Junior Member
Join Date: Apr 2012
Posts: 23
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What would be the best way to use the editor to create critters? Would each be a race? Or is it not possible without an update?
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#15 |
Ex-Staff
Lone Wolf Staff
Join Date: Apr 2011
Posts: 257
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Hi, and thanks for all the feedback on what everyone's looking forward to in terms of our Shadowrun content. On the critter front, we'll be publishing some good news in this month's newsletter, which will be out soon.
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#16 |
Member
Join Date: Feb 2012
Posts: 99
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New critter section is nice.
Any ETA on when we get the rest of the critters? The custom critter button is not working. Just need the critter powers after added. And Thanks |
#17 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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If you mean Running Wild and Parazoology, we're not ready to make announcements about those books yet
I'm afraid I don't understand what you mean here. I'm also not sure what you mean b this. |
#18 |
Member
Join Date: Feb 2012
Posts: 99
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1) Fair enough. Thanks!
2) Go to vehicles in a character. If you go to Vehicle tab you can click add new vehicle and then there is a customize button between add and close. Go to Vehicle Tab and click add new critter and biodrone there is also a customize button, but it doesn't work. Also there is no option to add a customized critter or drone. Looks like you are working on it. Is there an ETA? |
#19 |
Member
Join Date: Feb 2012
Posts: 99
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Ok, Saw that if you select a portfolio Critter then you have to select a race (like Hellhound).
Didn't catch that. And when I selected critter and checked the critter powers, the tab was blank with no options. What if I (as a GM) want to do a customer critter or just add a critter power for a custom critter (a boss critter or mutant of some sort)? Like adding Engery Aura to a hellhound (so it is a flaming hellhound) or coming up with some sort of giant toxic mutated grizzle bear? How would I get access to all the critter powers? And Thanks! Last edited by cndblank; May 9th, 2012 at 11:13 AM. |
#20 |
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