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DMayhew469
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Old August 30th, 2011, 06:03 AM
Does anyone have a user file that would give a +1 bonus to all attack rolls as a game mechanic?
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chiefweasel
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Old August 31st, 2011, 04:17 PM
You can add a +1 as a perm adjustment to the char. or was there a feat or something you were looking at?

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cryptoknight
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Old August 31st, 2011, 07:05 PM
I think the problem is when you give a +1 permanent adjustment to attack rolls, it also gives a +1 to damage. Which is a problem.
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DMayhew469
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Old September 1st, 2011, 04:05 AM
Our group has the following house rule:

+1 to all attack rolls at 5th level scaling to +2 at 15th level and +3 at 25th level

I was just looking for a way to apply it.

We use this rule in lieu of the standard expertise feats.
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Colen
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Old September 2nd, 2011, 08:59 AM
An adjustment is definitely the easiest way to go here - just increase it appropriately at levels 15/25.
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DarkSpiral
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Old September 5th, 2011, 06:25 PM
Hm, I was looking for something similar. My game is using inherent enhancement bonuses, which add to your attack, damage, and all defenses as you level up. Defenses are already covered with permanent bonuses, but the only way I could find to add bonuses that apply to attack and damage to every power (including M/RBA) at once was to add a simple magic weapon onto the characters.

Is there an option to add bonuses to the character, rather than to individual powers or weapons? Those bonuses only applied to attack rolls, not damage. I checked the power cards after I added them.

EDIT: BTW, I just downloaded Hero Lab, and the product is awesome. The character creator at WoTC still doesn't allow for houseruling, and that gets frustrating fast. To the OP, you could also add whichever of the standard expertise feats yours characters need as a bonus feat. Those would automatically scale with level.

Last edited by DarkSpiral; September 5th, 2011 at 06:29 PM. Reason: Postscript
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DMayhew469
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Old September 6th, 2011, 07:54 AM
Hey chiefweasel. Do you have a user file with that +1 perm adjustment. If so, could you upload it so I could take a look at it. Or maybe past the xml into a message.

Thanks
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DMayhew469
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Old September 7th, 2011, 05:52 AM
Ok. I found this script macro reference for modifying the non-AC defenses.

#traitmodify[defFort,trtFeat,bonus,""]

This is what I can determine about the 4 parameters:

Parameter1: trait to be modified
Parameter2: type of bonus (in this case "trtFeat" indicating it is a Feat bonus)
Parameter3: the amount to modify the trait by
Parameter4: unknown

I would like to find the value to enter to make this an "untyped" bonus and if anyone knows what parameter4 is that would be nice too.

Thanks
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DMayhew469
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Old September 7th, 2011, 09:37 AM
Ok. I figured out that if you change "trtFeat" to "trtBonus" it becomes an untyped bonus.
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