Member
Join Date: Aug 2011
Posts: 73
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Does anyone have a user file that would give a +1 bonus to all attack rolls as a game mechanic?
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#1 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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You can add a +1 as a perm adjustment to the char. or was there a feat or something you were looking at?
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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I think the problem is when you give a +1 permanent adjustment to attack rolls, it also gives a +1 to damage. Which is a problem.
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#3 |
Member
Join Date: Aug 2011
Posts: 73
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Our group has the following house rule:
+1 to all attack rolls at 5th level scaling to +2 at 15th level and +3 at 25th level I was just looking for a way to apply it. We use this rule in lieu of the standard expertise feats. |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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An adjustment is definitely the easiest way to go here - just increase it appropriately at levels 15/25.
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#5 |
Junior Member
Join Date: Sep 2011
Location: WA, USA
Posts: 14
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Hm, I was looking for something similar. My game is using inherent enhancement bonuses, which add to your attack, damage, and all defenses as you level up. Defenses are already covered with permanent bonuses, but the only way I could find to add bonuses that apply to attack and damage to every power (including M/RBA) at once was to add a simple magic weapon onto the characters.
Is there an option to add bonuses to the character, rather than to individual powers or weapons? Those bonuses only applied to attack rolls, not damage. I checked the power cards after I added them. EDIT: BTW, I just downloaded Hero Lab, and the product is awesome. The character creator at WoTC still doesn't allow for houseruling, and that gets frustrating fast. To the OP, you could also add whichever of the standard expertise feats yours characters need as a bonus feat. Those would automatically scale with level. Last edited by DarkSpiral; September 5th, 2011 at 06:29 PM. Reason: Postscript |
#6 |
Member
Join Date: Aug 2011
Posts: 73
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Hey chiefweasel. Do you have a user file with that +1 perm adjustment. If so, could you upload it so I could take a look at it. Or maybe past the xml into a message.
Thanks |
#7 |
Member
Join Date: Aug 2011
Posts: 73
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Ok. I found this script macro reference for modifying the non-AC defenses.
#traitmodify[defFort,trtFeat,bonus,""] This is what I can determine about the 4 parameters: Parameter1: trait to be modified Parameter2: type of bonus (in this case "trtFeat" indicating it is a Feat bonus) Parameter3: the amount to modify the trait by Parameter4: unknown I would like to find the value to enter to make this an "untyped" bonus and if anyone knows what parameter4 is that would be nice too. Thanks |
#8 |
Member
Join Date: Aug 2011
Posts: 73
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Ok. I figured out that if you change "trtFeat" to "trtBonus" it becomes an untyped bonus.
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#9 |
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