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yoda at cox.rr.com
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Old July 1st, 2001, 10:37 AM
is for guard the from the citadel journal's
issue 43
page 21 the imperial armour Q and A
page 28-30 the rapier laser destroyer. i know it says experimental
but jervis johnson made the rules up. so i say they will be offical
realy soon. i heard ar games day US that the codex city fight will
have them.
page 34-40 the maximillan weisemans baneblade. cool tank i got it
friday at games day US. it had note page 40 has the crew weisemans
and his crew stats.
issue 44
pages 26-27 sentry guns
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demandred at skrill.org
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Old July 1st, 2001, 11:48 AM
At 18:37 01/07/01 +0000, you wrote:
>is for guard the from the citadel journal's
>issue 43
>page 21 the imperial armour Q and A
>page 28-30 the rapier laser destroyer. i know it says experimental
>but jervis johnson made the rules up. so i say they will be offical
>realy soon. i heard ar games day US that the codex city fight will
>have them.
>page 34-40 the maximillan weisemans baneblade. cool tank i got it
>friday at games day US. it had note page 40 has the crew weisemans
>and his crew stats.
>issue 44
>pages 26-27 sentry guns

Yep. I don't add stuff from the Citadel Journal unless someone sends it to
me. So far a few people have asked, but none of them could apparently be
bothered to type / scan it in, so it hasn't been added.


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'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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yoda at cox.rr.com
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Old July 2nd, 2001, 12:24 AM
Here are two of them. I copped the rules the best I could. When my
friend gets back from her trip I will get her to copy them better. I
should have the Q and A doon some time in the next few days

Sentry guns
The are like the platforms in many ways the are fixed placed once
deployed. Unlike a platforms it cant be moved.

So here the rules first

Firing modes

Point defence mode
Set up with a fixed firing arc to protect a area. Rage 24" and 90
degree.

Sentry mode
12" line of sight

targeting

the heavy bolter version will fire on the only the nearest non
vehicle.

The lascannon version will fire on only vehicle. It will not fire on
destroyed vehicle. It will still target a immobile vehicle.

Firing at..
A glancing hit will blow it up

(note in 40k cityfight supplement will have the rules too)

heavy support points FA Sd RA BS
Sentry guns 15each 10 10 10 2

Weapons: twin linked heavy bolter
Options replace: the twin linked heavy with twin linked lascannon
for +10
heavy support: up to 3 Sentry guns count as one heavy support for
imperial guard, space marines, sisters of battle. This guns do not
have to be deployed as battery
----------------------------------------------------------------------
-------------------
rapier laser destroyer
points range strength ap special
rapier 75 per gun 48" 10 1 twin linked
battery: the battery consists of 1-3 rapier

points ws bs s t w I a ld sv
guard crew 5 each 3 3 3 3 1 3 1 7 5+
crew 1-3 per rapiers

marine crew 15 each 4 4 4 4 1 4 1 8 3+
crew 1-2 per rapiers

the rapiers move 6. if the crew is forced to assault or assaulted the
rapiers is abandoned
the crew is forced to fall back 7" or more the rapiers is abandoned
treats difficult terrain as a bike. D6 on a 1 is blown up.
If a crew loses there rapiers. Then the crew will fight. If there is
a unmanned rapier in the battery. the crew can take it over.


Here is the special baneblade rules. For the most part is like a
normal baneblade. I am only typing the defaces from a normal
baneblade.
Maximilian weisemann's Baneblade
points FA Sd RA BS
761 14 13 12 4
the rest is the same as the normal baneblade

options: the tank has the following options. it may not take any
others. Search light, pin mounted heavy bolter, smoke launchers,
crew escape mechanism.

Special rules ( note are like the baneblade but has the following
added to it)

Veteran crew: weisemann's crew have fought through unnum battles and
warzones. They are all veterans. The follow rules always apply to
weisemann's Baneblade

Harden crew: the vehicle treats all drivers stunned results on damage
table as crew shaken( results 1 and 2 on the4 glancing hit table)

Skilled Gunnery: nominate a weapon at the start of the shooting
phase. You may re-role any missed to hit rolls this weapon that
turn. For ordnance, this allows you to re-roll the scatter dice.
You can only reroll the dice once. so there is no benefit for this
skill on linked weapon. You may only reroll one weapon in any turn
though you may change which weapon you reroll for each turn.
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