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is for guard the from the citadel journal's
issue 43 page 21 the imperial armour Q and A page 28-30 the rapier laser destroyer. i know it says experimental but jervis johnson made the rules up. so i say they will be offical realy soon. i heard ar games day US that the codex city fight will have them. page 34-40 the maximillan weisemans baneblade. cool tank i got it friday at games day US. it had note page 40 has the crew weisemans and his crew stats. issue 44 pages 26-27 sentry guns |
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At 18:37 01/07/01 +0000, you wrote:
>is for guard the from the citadel journal's >issue 43 >page 21 the imperial armour Q and A >page 28-30 the rapier laser destroyer. i know it says experimental >but jervis johnson made the rules up. so i say they will be offical >realy soon. i heard ar games day US that the codex city fight will >have them. >page 34-40 the maximillan weisemans baneblade. cool tank i got it >friday at games day US. it had note page 40 has the crew weisemans >and his crew stats. >issue 44 >pages 26-27 sentry guns Yep. I don't add stuff from the Citadel Journal unless someone sends it to me. So far a few people have asked, but none of them could apparently be bothered to type / scan it in, so it hasn't been added. -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time |
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Here are two of them. I copped the rules the best I could. When my
friend gets back from her trip I will get her to copy them better. I should have the Q and A doon some time in the next few days Sentry guns The are like the platforms in many ways the are fixed placed once deployed. Unlike a platforms it cant be moved. So here the rules first Firing modes Point defence mode Set up with a fixed firing arc to protect a area. Rage 24" and 90 degree. Sentry mode 12" line of sight targeting the heavy bolter version will fire on the only the nearest non vehicle. The lascannon version will fire on only vehicle. It will not fire on destroyed vehicle. It will still target a immobile vehicle. Firing at.. A glancing hit will blow it up (note in 40k cityfight supplement will have the rules too) heavy support points FA Sd RA BS Sentry guns 15each 10 10 10 2 Weapons: twin linked heavy bolter Options replace: the twin linked heavy with twin linked lascannon for +10 heavy support: up to 3 Sentry guns count as one heavy support for imperial guard, space marines, sisters of battle. This guns do not have to be deployed as battery ---------------------------------------------------------------------- ------------------- rapier laser destroyer points range strength ap special rapier 75 per gun 48" 10 1 twin linked battery: the battery consists of 1-3 rapier points ws bs s t w I a ld sv guard crew 5 each 3 3 3 3 1 3 1 7 5+ crew 1-3 per rapiers marine crew 15 each 4 4 4 4 1 4 1 8 3+ crew 1-2 per rapiers the rapiers move 6. if the crew is forced to assault or assaulted the rapiers is abandoned the crew is forced to fall back 7" or more the rapiers is abandoned treats difficult terrain as a bike. D6 on a 1 is blown up. If a crew loses there rapiers. Then the crew will fight. If there is a unmanned rapier in the battery. the crew can take it over. Here is the special baneblade rules. For the most part is like a normal baneblade. I am only typing the defaces from a normal baneblade. Maximilian weisemann's Baneblade points FA Sd RA BS 761 14 13 12 4 the rest is the same as the normal baneblade options: the tank has the following options. it may not take any others. Search light, pin mounted heavy bolter, smoke launchers, crew escape mechanism. Special rules ( note are like the baneblade but has the following added to it) Veteran crew: weisemann's crew have fought through unnum battles and warzones. They are all veterans. The follow rules always apply to weisemann's Baneblade Harden crew: the vehicle treats all drivers stunned results on damage table as crew shaken( results 1 and 2 on the4 glancing hit table) Skilled Gunnery: nominate a weapon at the start of the shooting phase. You may re-role any missed to hit rolls this weapon that turn. For ordnance, this allows you to re-roll the scatter dice. You can only reroll the dice once. so there is no benefit for this skill on linked weapon. You may only reroll one weapon in any turn though you may change which weapon you reroll for each turn. |
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