Guest
Posts: n/a
|
Any info on what new features are going to be in AB2.
Zebuleon ------------------------------------------------------------------------ Up to 60% OFF food! Buy Now and Shipping is Free. http://click.egroups.com/1/4016/3/_/36190/_/958762709/ ------------------------------------------------------------------------ To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#1 |
Guest
Posts: n/a
|
One fine day in the middle of the night, zebuleon@peoplepc.com got up to
write: >Any info on what new features are going to be in AB2. The major 'noticeable' one is screen resizing. 1280x1024 resolution, mmm Other cool things are custom validation messages and special stat sets for units (e.g., a Space Marine Dreadnought will just have WS, BS, S, I, A and Armor stats). Most of the rest help you write datafiles, but don't really show any different. I believe there'll be some new art as well. -- 'Not Colin' McAlister | License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time ------------------------------------------------------------------------ Remember four years of good friends, bad clothes, explosive chemistry experiments. http://click.egroups.com/1/4051/3/_/36190/_/958769068/ ------------------------------------------------------------------------ To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
At 06:58 PM 5/19/00 +0000, you wrote:
>Any info on what new features are going to be in AB2. The main focus within V2.0 has been major improvements to the underlying engine that drives everything. Unfortunately, the results of these enhancements will not be readily apparent to a lot of end users. :-( What these extensions actually provide is the means for data file writers to create files for game systems that AB simply couldn't support in the past (e.g. Battletech, Shockforce, and others). In addition, support for many of the game systems already supported will be significantly improved. For example, users of the existing Clan War files will find that the new files are much more comprehensive and intuitive in what they handle and how they do it. These improvements are made possible by the enhancements to the underlying engine. New features that will be immediately apparent to users include: 1. Resizing of the screen. This was clearly the #1 most requested feature, and it's finally here. 2. Custom validation messages. In V1.x, validation errors would result in messages that were sometimes not immediately apparent, because they were being generated by the software and not a human. With V2.0, validation messages can now be custom-written by data file writers. This means that the error messages you see will be able to tell you - quite clearly - exactly what is wrong with the roster and/or how to correct the problem. 3. Custom stat lines now allow data file writers to present the stats for one type of unit differently from normal units. For example, war machines in fantasy games and vehicle in sci-fi games often have completely different stats from normal troops. V1.x requires that those different stats get "crowbarred" into the stats for troops. With V2.0, a completely separate stat line can be displayed for these troops, making the rosters much more readable. 4. Many game systems (especially sci-fi systems) allow the user to select weapons and then tailor those weapons individually. This is not possible within V1.x, but V2.0 provides complete support for it. Game systems like Shockforce, Battletech, Silent Death, Full Thrust, and others will now be fully supported by Army Builder. 5. Gamers who play Orks or Imperial Guard in the 40K game system will be happy to know that AB now supports highly complex units with lots of children and items. It is now easy to control the visibility of sub-units and items, making it possible to readily edit your entire unit without any awkwardness or frustration. 6. It is now as easy to switch game systems within AB as it is rosters. This was another major request item that is included in V2. 7. Items can now be re-sequenced by the user, plus there is support for selecting multiples of the same item without duplicating it in the item list. This means that AB will now be great for creating spellbooks within Disk Wars, Tactical Decks within Clan War, and a host of other uses. 8. Custom unit notes can be entered for each unit, just like you can currently specify custom notes for the entire roster. This works great for campaigns, where you can annotate anything that happens to a given unit/character directly with that unit. 9. Users can now save their rosters to a publicly defined XML format, and all the tools to use those files are provided. One advantage of this is that users can now write custom roster viewers for handheld computers like the Palm Pilot and Windows CE machines. Another advantage is that custom programs can be written to printout specialized roster sheets. For example, it is now possible for someone design a mech for Battletech within AB, save the roster to XML, and then run a separate program that reads in that file and generates a custom Mech sheet with all the proper graphics and details for that custom mech. A number of game companies are excitied about this prospect, and I'm hoping that custom tools like this will begin appearing as early as this Summer. Those are the major enhancements from the external view, which I think will be enough to get most users motivated to upgrade. However, I personally believe that all of the internal changes will be the biggest motivator, simply because the quality of data files that can be created with V2.0 will be vastly superior over those created with V1.x. There are just too many powerful new capabilities available that data file writers can leverage and that end-users will see a significant qualitative improvement from. Gamers are a demanding crowd, and I think they are going to want to take advantage of all the new stuff that the updated data files will provide. :-) I'm sure that I've forgotten a few things, but that ought to give you a good idea of what's being added. There are two additional user-oriented items that I still want to add, but I'm not certain they'll make it into V2.0, so I won't mention them here. However, I do suggest keeping your fingers crossed, since they really will be quite powerful for a large number of users. :-) Hope this helps, Rob P.S. V2.0 will be able to read all data files that are usable by V1.4d. This means that users who upgrade will experience ZERO down-time if updated files for their favorite game aren't released immediately when V2.0 comes out. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com ------------------------------------------------------------------------ Save 75% on Products! Find incredible deals on overstocked items with Free shipping! http://click.egroups.com/1/4013/3/_/36190/_/958792861/ ------------------------------------------------------------------------ To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#3 |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
whats missing in the 40k file | yoda at cox.rr.com | Army Builder | 2 | July 2nd, 2001 12:24 AM |