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Posts: 173
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Yeah, that did it! Thanks again, Mathias.
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#11 |
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Working on finishing up the advantages and disadvantages and plugging them into reaction rolls etc.
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#12 |
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Coming up in v0.3
(I'll update this post as stuff gets done) - Character sheet formatting tweaks. - Handedness field in personal tab now includes ambidexterity option, which bootstraps the appropriate advantage - Customizable disadvantage limit - Fixed alignment issue on basic tab and skill tab Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) Last edited by Kairos; February 25th, 2014 at 11:40 AM. |
#13 |
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Join Date: Sep 2011
Posts: 78
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Kairos,
Although I can't figure out how to do all the bootstrap and code, I can sure enter data like no one's business. Let me know if you need help in data entering with this..I'll be glad to help! GB |
#14 |
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Actually, all the data from the GURPS Lite document is in there. I do need to get the editor set up, though. :/ I haven't really messed with that yet, though.
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#15 |
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OK. v0.3 has some minor tweaks and some (pretty hasty) editor customizations. Would love it if someone would try that out and let me know what questions/issues you run into.
Next step is the tactical console. Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#16 |
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Join Date: Sep 2011
Posts: 78
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Hadn't played much with the character generation stuff yet (making some NPCs for a Zombie Apoc game), but in Advantages, Reputation is listed with both it's +5 value, and -5 value. In Disadvantages, Reputation is listed as variable, however, the disadvantage text states it is below-average Wealth
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#17 |
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Join Date: Sep 2011
Posts: 78
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I would also assume that if we wished to add the full blown GURPS skill list, we could do so with the editor?
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#18 |
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Join Date: Sep 2011
Posts: 78
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Also, looking at Area Knowledge, you *may* want to include a fill-in space so that a player can fill in where "Home Base" is. Also, if you have 0 points in a skill, the skill roll *should* be default, based on the skill. For example, if I've got DX 12, and 0 points in Guns - Rifle, as a DX/Easy default, meaning it should default to DX -4 (8) if I've got 0 points in the skill, correct?
*EDIT* NVM...figured out the problem with defaults. Operator error...nothing to see here! Last edited by GunbunnyFuFu; April 3rd, 2014 at 05:56 PM. |
#19 |
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Quote:
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
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#20 |
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