Member
Join Date: Jan 2007
Posts: 48
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When making a new weapon and setting that weapon easy for certain races (the "Easy if Race..." button), it's working fine for existing tags (Elf, Dwarf, etc.), but if I make a new tag (Raptoran, Catfolk, etc.), the weapon is not being made available for that race when I go to choose the weapon.
Thanks. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Culhwch wrote:
> > > When making a new weapon and setting that weapon easy for certain races > (the "Easy if Race..." button), it's working fine for existing tags > (Elf, Dwarf, etc.), but if I make a new tag (Raptoran, Catfolk, etc.), > the weapon is not being made available for that race when I go to choose > the weapon. That's a known issue with the current weapon stuff. Sorry for not making that clear - it only works with the 'standard' races right now. I'll add a note to that effect. -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#2 |
Member
Join Date: Jan 2007
Posts: 48
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#3 |
Senior Member
Join Date: Jul 2007
Location: Syracuse, NY (USA)
Posts: 213
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Any updates on this feature? The easy race feature still only seems to work for standard races.
I came up with a simple script that works for the Thri-kreen's weapon familiarity / Gythka: if (hero.tagis[Hero.ProfMart] <> 0) then var result as number result = hero.assign[WepProf.wGythka] endif This code is an eval script on a Race Special that is bootstrapped to the race. |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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huntercc wrote:
> > > Any updates on this feature? The easy race feature still only seems to > work for standard races. Unfortunately it's not. We've been really focused on getting more games into Hero Lab, as well as doing badly-needed updates to our web site, and there just aren't enough hours in the day. > I came up with a simple script that works for the Thri-kreen's weapon > familiarity / Gythka: > > if (hero.tagis[Hero.ProfMart] <> 0) then > var result as number > result = hero.assign[WepProf.wGythka] > endif > > This code is an eval script on a Race Special that is bootstrapped to > the race. Nice! That's a great work-around. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#5 |
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