Senior Member
Join Date: Jul 2014
Posts: 412
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Ok so I am trying to come up with different methods to accurately have HeroLab count levels for a value. I am not sure if #levelcount[CLASS] can even be used in Eval Script for extracting a value to insert to the abValue within Class Specials. I have also tried:
perform hero.childfound[cSAssassin].setfocus doneif (state.isfocus = 0) field[abValue].value = focus.field[cIndex].value and perform hero.childfound[cSAssassin].setfocus doneif (state.isfocus = 0) field[abValue].value = hero.childcount[cBonusHD] but I seem to have issues with finding the right timing to even make them work let alone count the right value. I usually get just a value of 1 even when I have 10 levels of specific class loaded up. I have been searching the forum a few days now trying to find specific code, sadly I have come up short. Any suggestions? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Within the editor, go to the Help menu...Help On Using the Editor.
Then go to Tutorial 7 (Creating the Alchemist Class), and within that tutorial, read the "Class Specials Part 1: Alchemy and Bonus Feats" section. That includes an example with the answer to what you're asking here. |
#2 |
Senior Member
Join Date: Jul 2014
Posts: 412
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Thank you for the redirect! It is exactly what I needed to read.
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#3 |
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