Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
|
Is there a list anywhere or suggestions on what needs to be removed from the sample files if the game system doesn’t use Advances?
In one of the systems I’m playing around with, the player simple spends XP to purchase any improvements to their character. I would still like to keep the ‘Lock to complete character creation’ function, since the maximum a particular skill level can be bought to is different after character creation stage. Thoughts? Hints? Working on - |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
If they spend XP to purchase improvements, then why wouldn't you keep the advancement system?
Please explain more about how your system differs from existing systems. There's even been systems like Dark Heresy I've reviewed and considered what would be needed to implement that in HL where the advancement system might be unlocked even before character creation ends, and simply used to add all of the character's abilities. |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
|
Quote:
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
|
#3 |
|
|