Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
If you want to specifically call out backstory information to players, one technique you can leverage is tags. You could create your own tag domain for the players/PCs in your game. Then you could define separate tags for each player/PC. Once that's done, you could assign a player tag to each background topic a given player knows. Now the player can filter on his tag and immediately see just the topics he knows about as part of his background. Hope this helps! |
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#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Quote:
Hope this helps! |
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#12 |
Senior Member
Join Date: Mar 2014
Posts: 411
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Quote:
Go right ahead and show me far better more efficient easier ways to do things. Pfft. Know-it-all. (thanks) |
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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A LOT of thought went into all this. And usually a lot of debate, as well. So there's typically a really good reason why did something. We really strove to make the default approach highly useful and highly flexible. However, we also made sure users could start from scratch if they preferred.
More often than not, it's best to at least TRY what we've come up with and look to tailor it to your preferences before opting to start over. And we'll do our best to help explain things and/or navigate you around problems when they arise. |
#14 |
Senior Member
Join Date: Mar 2014
Posts: 411
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Quote:
I am VERY happy for what you showed me. It's FAR better than what I was doing. You saved me a LOT of effort... |
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#15 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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I definitely noted the sarcasm, so no worries there. My post was really intended as a caution to everybody else reading this thread that there's usually a good reason behind all our choices, so it's usually in everyone's best interest to at least give what we've put together a try before throwing it out and starting over. You'd already recognized this, but I wanted to be sure others didn't inadvertently make the same mistake and potentially get frustrated down the line as a result.
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#16 |
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