Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 237
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Hopefully I ask this clearly. So I have a custom Wizard's Staff as equipment. The damage starts at Str+d4 and increases with each Rank of the wizard. My code for that works just fine:
Traits/5000 Code:
minDam = herofield[acRank].value if (minDam = 0) then damage = "Str + 1d4" elseif (minDam = 1) then damage = "Str + 1d6" elseif (minDam = 2) then damage = "Str + 1d8" else damage = "Str + 1d10" endif this.field[wpDamage].text = damage But it is confusing my players when they look on the weapons list to purchase. The display for damage is blank. The damage displays correctly in HeroLab after purchasing and on character sheet. Is there some code that ensures the "base damage" displays on the pop-up menu when looking over Hand Weapons to purchase? Not a big deal, just a cosmetic thing and wondering if it possible. |
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