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Junior Member
Join Date: Feb 2020
Posts: 2
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I can totally understand new mechanics not being incorporated, especially from a UA or whatever. What baffles me is patch notes claiming that they *are* implemented, creating an expectation that otherwise would not exist.
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Senior Member
Join Date: Sep 2017
Posts: 566
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Can you send me a link or screenshot of where we have notes saying they're implemented? That would be a mistake on our part and I would want it corrected.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Jan 2013
Posts: 273
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Oh! I just saw the note that it was just a source that was added, but no actual stuff was implemented.
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Senior Member
Join Date: Sep 2017
Posts: 566
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You guys got to me. I'm going to try and implement at least some of the simpler parts of the CFV UA. At least the selectable stuff like fighting styles, metamagic options, etc. Anything that takes a significant time investment will probably have to wait until this stuff becomes official before it's worth the effort. But the easier stuff...let's try it.
If anyone has already done some work on Class Feature Variants, any work at all, good or bad, can you send me a copy? I don't want to put in the time on something that someone else has already figured out. Fenris447@gmail.com Also, does anyone know how we'd go about doing the expanded spell lists in a way that can be controlled with a source? The only way I know how is to do an ExtendThing, but I don't see any option to limit that to only when a particular source is selected. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: May 2016
Posts: 608
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Quote:
I think what makes the most sense is to copy of those spells, add the new classes to it and do a "replaces thing id" to generate the preclude since the preclude uses a source. |
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Member
Join Date: Nov 2014
Posts: 90
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Quote:
Think I've figured it out Last edited by wynlyndd; February 16th, 2020 at 05:17 PM. |
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Member
Join Date: Jan 2016
Posts: 60
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Quote:
I've checked that everything is up to date and I have both the Wayfairer's Guide and Rising from the Last War available, but the Artificer class isn't appearing on the class list when I go to make a new PC. I have tried it with both books selected, and then with only one, and then the other selected, and it still doesn't appear. The only version of the Artificer I can get to load is from an early UA. |
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Senior Member
Join Date: Sep 2017
Posts: 566
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Quote:
Always check the Release Notes to see what is and isn't in a Community Pack release. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Member
Join Date: Jan 2016
Posts: 60
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Junior Member
Join Date: Mar 2019
Posts: 8
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Thanks for the latest update
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