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Join Date: May 2016
Posts: 608

Old February 9th, 2020, 06:35 AM
Originally Posted by Mergon View Post
I don't know if the Class Variant UA material can even be implemented as is. I know I haven't even looked at coding that article. At this time, Fenris is the only person I know of who is still coding for HeroLab.

I'm still around to help with coding questions asked on the forums, but the UA Class Variations documents has some major hurdles.

I can see some of the easier stuff (the new spell lists and battle maneuvers) making its way in but honestly, the enhancements and replacements of class features isn't easy to implement in a 100% clean way - unless you want to make community copies of every base class, in which case the entire community code base will have to be inspected from ground up to make sure that all the options coded to date don't break.

That's a lot of volunteers that the 5e community doesn't have.
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