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Frodie
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Join Date: May 2007
Location: Durham, NC
Posts: 1,747

Old December 20th, 2015, 08:47 AM
Still working on the Robots...

Ok, the issue is Robots (well some) do not gain feats (or skill points) because of no Int score. I got that working fine, NP. But they do gain feats (and skill points) through software updates (gear).

So, I was hoping a simple script to gain a feat would work, but it doesn't seem to. Is there a way I can override the no Int score and gain a feat and keep the no Int score?

The script is:

Code:
 First 1000

#resmax[resFeat] += 1
and I tried:

Code:
hero.findchild[BaseRace].field[rFeat].value += 1
But no go. Any ideas?

Last edited by Frodie; December 20th, 2015 at 08:51 AM.
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Mathias
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Old December 20th, 2015, 08:53 AM
Do a show debug tasks on resFeat - take a look at the script names. I think you'll see what phase & priority to put your script after.
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Frodie
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Old December 20th, 2015, 09:36 AM
Well, I went though them all and tried everywhere I saw eval script 1 and put the timing after that. Still a no go. Am I looking for the right thing? eval script 1?
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Mathias
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Old December 20th, 2015, 09:50 AM
There's a script named "[Zero if Mindless] Eval Script" at Final/900.

Then, there's a script named "[Calc resLeft] Field calculate - field "Quantity Remaining (resLeft)" at Final/1000.

So, you want to be in-between those - Final/950, for example.
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Frodie
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Location: Durham, NC
Posts: 1,747

Old December 20th, 2015, 10:54 AM
Yep, that's it! Thank you, yea I guess I was looking for the wrong thing. It works fine, but I am going to go back and see where I missed it.
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