Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Still working on the Robots...
Ok, the issue is Robots (well some) do not gain feats (or skill points) because of no Int score. I got that working fine, NP. But they do gain feats (and skill points) through software updates (gear). So, I was hoping a simple script to gain a feat would work, but it doesn't seem to. Is there a way I can override the no Int score and gain a feat and keep the no Int score? The script is: Code:
First 1000 #resmax[resFeat] += 1 Code:
hero.findchild[BaseRace].field[rFeat].value += 1 Last edited by Frodie; December 20th, 2015 at 08:51 AM. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Do a show debug tasks on resFeat - take a look at the script names. I think you'll see what phase & priority to put your script after.
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#2 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Well, I went though them all and tried everywhere I saw eval script 1 and put the timing after that. Still a no go. Am I looking for the right thing? eval script 1?
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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There's a script named "[Zero if Mindless] Eval Script" at Final/900.
Then, there's a script named "[Calc resLeft] Field calculate - field "Quantity Remaining (resLeft)" at Final/1000. So, you want to be in-between those - Final/950, for example. |
#4 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Yep, that's it! Thank you, yea I guess I was looking for the wrong thing. It works fine, but I am going to go back and see where I missed it.
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#5 |
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