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Frodie
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Old December 19th, 2015, 12:18 PM
I am working on some new races (robot frames form MSRD) and they come in different race sizes. I got them all in and working, NP. But I noticed when I did a test on the "Colossal" that they could not use their unarmed. So I added a script to make it proficient and that worked NP. But it's says it's own unarmed attack is too small. So I did the loop through all gear and made it the correct size modifier. Still says it's too small. I checked the field and it says the correct modifier "4", but still turns red when you "equip" unarmed. What am I missing?
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Frodie
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Old December 19th, 2015, 12:26 PM
Never Mind, I re-started Hero Labs and it works fine now. I should have just done that in the first place, lol.
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ShadowChemosh
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Old December 19th, 2015, 12:34 PM
Quote:
Originally Posted by Frodie View Post
Never Mind, I re-started Hero Labs and it works fine now. I should have just done that in the first place, lol.
Whenever working with Mechanics, Bootstraps, especially bootstrap conditions, or race sizes a CTRL-R to restart often solves "strange" stuff like this. Or at least a good option to try.

P.S - Also make sure you have "some" race added (ie human works best) when working with any scripts that changes size. Without a base race many things go crazy in HL when size is changed.

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Frodie
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Old December 19th, 2015, 01:04 PM
I have the Robot (Frame) as the base race. What do you think would be best. I started with templates, but I realized you have to buy all the up-grades, etc. So I kind needed something to start with. That's why I went a separated base races (one robot race for each size).

What do you think?

BTW - the MSRD robots are here - http://dmreference.com/MRD/Future/Robots.htm


I also found out the script I have on each race.

Code:
 First 20000

foreach pick in hero from MyGear
        eachpick.field[gSizeMod].value = 4
        nexteach
Would add the various value even when I switch race, so it kept adding up. So I kept switch from race to race and the number would get bigger, lol. I just need to add a if statement to each of them. Craziness lol

Well I went back, I reloaded HL, check the Huge Robot race and it's unarmed has added 4 to the value somewhere. In the loop for huge it's =2. Ok, back to square one, uhggg, crazy time....lol

Well, I think I got it, it needs to be gSize not gSizeMod. Ok, I am done for today, time to step away from HL, lol
But I check again, I know, and now the others are wrong. There must be something not balancing in the values. uhg

Last edited by Frodie; December 19th, 2015 at 01:52 PM.
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AndrewD2
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Old December 19th, 2015, 09:08 PM
I'd do race sizes like this as a Racial Special they can select, and have that do a tagreplace on the size of the root race.
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Frodie
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Old December 20th, 2015, 04:10 AM
Yea, I thought of that also, but the racial special is for only one race. I think I got it working as base races and everything else is gear. That way the money cost is there and it's adjusted for size. If there wasn't a money cost, it would be easy just to add to the robot config.

Well, I did them as gear and templates, lol. I think the templates workout better, but sense I already did them as gear, I just left them there also.

So, ATM, there are basic robot frames as "base races", and the various frame types as templates and as gear if you want to buy them.

Last edited by Frodie; December 20th, 2015 at 06:38 AM.
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