Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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I am working on some new races (robot frames form MSRD) and they come in different race sizes. I got them all in and working, NP. But I noticed when I did a test on the "Colossal" that they could not use their unarmed. So I added a script to make it proficient and that worked NP. But it's says it's own unarmed attack is too small. So I did the loop through all gear and made it the correct size modifier. Still says it's too small. I checked the field and it says the correct modifier "4", but still turns red when you "equip" unarmed. What am I missing?
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#1 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Never Mind, I re-started Hero Labs and it works fine now. I should have just done that in the first place, lol.
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
P.S - Also make sure you have "some" race added (ie human works best) when working with any scripts that changes size. Without a base race many things go crazy in HL when size is changed. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#3 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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I have the Robot (Frame) as the base race. What do you think would be best. I started with templates, but I realized you have to buy all the up-grades, etc. So I kind needed something to start with. That's why I went a separated base races (one robot race for each size).
What do you think? BTW - the MSRD robots are here - http://dmreference.com/MRD/Future/Robots.htm I also found out the script I have on each race. Code:
First 20000 foreach pick in hero from MyGear eachpick.field[gSizeMod].value = 4 nexteach Well I went back, I reloaded HL, check the Huge Robot race and it's unarmed has added 4 to the value somewhere. In the loop for huge it's =2. Ok, back to square one, uhggg, crazy time....lol Well, I think I got it, it needs to be gSize not gSizeMod. Ok, I am done for today, time to step away from HL, lol But I check again, I know, and now the others are wrong. There must be something not balancing in the values. uhg Last edited by Frodie; December 19th, 2015 at 01:52 PM. |
#4 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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I'd do race sizes like this as a Racial Special they can select, and have that do a tagreplace on the size of the root race.
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#5 |
Senior Member
Join Date: May 2007
Location: Durham, NC
Posts: 1,747
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Yea, I thought of that also, but the racial special is for only one race. I think I got it working as base races and everything else is gear. That way the money cost is there and it's adjusted for size. If there wasn't a money cost, it would be easy just to add to the robot config.
Well, I did them as gear and templates, lol. I think the templates workout better, but sense I already did them as gear, I just left them there also. So, ATM, there are basic robot frames as "base races", and the various frame types as templates and as gear if you want to buy them. Last edited by Frodie; December 20th, 2015 at 06:38 AM. |
#6 |
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