Senior Member
Join Date: Nov 2015
Posts: 144
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I'm sorry for the recent string of one-pump questions, but I keep coming up against new things as we play our campaign.
At this moment, we have reached level eight, and my alchemist took Promethean Disciple, giving me Craft Construct as a bonus feat, lets me use my Craft (Alchemy) checks instead of Craft (Construct) to make them, as well as modify and upgrade them and, being a wyrwood, myself. https://www.d20pfsrd.com/magic/build...ng-constructs/ Is there a guide on here somewhere that shows me how to modify say, a blood golem, so it gains a different damage type attack, or whatever? I can't find anywhere to do it, is it just missing? |
#1 |
Senior Member
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You would use the Bestiary Monster Creation tool available from the Race drop down on the Background tab (easier option) -OR- copy the existing golem you want to modify in the editor and make your modifications there.
AWizardInDallas |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Make sure to create this as an NPC, not a PC, and on the background tab, there will be a "Customize" button on the same line where you chose the race. "Customize Racial Abilities" includes adding new attacks, and existing attacks can be removed with adjustments, so that you end up with a replacement.
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#3 |
Senior Member
Join Date: Nov 2015
Posts: 144
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I really need to be better at keeping tabs on my threads. This helps me a lot, thank you so much. Will this include that "Construct Points" thing, or am I on my own for that?
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#4 |
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