Senior Member
Join Date: Jul 2012
Posts: 416
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So as part of my .user file development, I created some Factions to signify a social standing house rule (basically, I have six different Social Standings, each gives a +1 bonus to a particular ability score - Serf: +1 to Strength, Royal: +1 to Charisma, etc.) I currently have this implemented as a Faction: Social Standing (Serf), which then bootstraps an Ability: Serf Upbringing, which evals in the Strength boost.
Code:
hero.child[aSTR].field[aStartMod].value += 1 |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Which editor tab did you create your ability on?
It sounds like the answer isn't going to be "Racial Special" - that table is a list of all things from the Racial Special tab. |
#2 |
Senior Member
Join Date: Jul 2012
Posts: 416
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No, you're right, it's not in Racial Special, It's in the Ability tab. I was hoping since the heading for that table says Racial, Template & Faction Abilities, there'd be a way to flag the basic ability as a faction ability. I do suppose that I could just as easily make them in the Racial Special tab, and still bootstrap that from the Faction selection, right?
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#3 |
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