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Roadie
Senior Member
 
Join Date: Feb 2010
Posts: 125

Old January 8th, 2017, 10:03 PM
I'm experimenting with a class, the playtest version of Forrestfire Studios' Avowed, that has 6 different thing pools: a pact (think the Oracle mystery selection, including granting secondary abilities automatically), shapes (which modify a main class feature), and least/lesser/greater/final clauses, which are each effectively a separate pool (you can swap them out within the group, but not for higher ones).

Of course, the problem is that the custom ability pools only go up to 5, not 6. Is there a way to fake or force it to go up to 6?
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TheIronGolem
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Join Date: Feb 2015
Posts: 676

Old January 9th, 2017, 08:24 AM
Not directly. You can use a Configurable to hold excess abilities. I did this with the Hedgewitch class in Spheres of Power.
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