Senior Member
Join Date: Apr 2011
Posts: 101
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I tried to create a Staff Magus, and there's some problems with the implementation:
1) There's no way to equip a magic staff as a weapon. This is not a big deal, as I can just add a quarterstaff with the appropriate enhancement bonus to the weapons tab free of cost. This brings me to the bigger problem, however. 2) The feat Quarterstaff Master lets you choose each round whether you'll use a quarterstaff as a 1h or 2h weapon. But Hero Lab only gives the options of equipping it as a 2h weapon for one attack, or a double weapon; there's no way to equip it as a 1h weapon. 3) Also relating to Quarterstaff Master, it allows you to take Weapon Specialization in Quarterstaff, but Hero Lab does not recognize this. Last edited by alientude; June 9th, 2011 at 06:15 PM. |
#1 |
Senior Member
Join Date: Jan 2011
Location: Honolulu
Posts: 250
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Did you notice the feat in HL says the effects of WS have not been implemented yet? Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#3 |
Senior Member
Join Date: Apr 2011
Posts: 101
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Quote:
Ah, no, didn't notice that. Since this was for a Staff Magus, I didn't read the feat in Hero Lab. Thanks for pointing it out. |
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#4 |
Junior Member
Join Date: Apr 2012
Posts: 2
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Any word on when this will be implemented
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#5 |
Junior Member
Join Date: Feb 2012
Posts: 2
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Am I mistaken, or would implementing these be abundantly simple and quick to fix?
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#6 |
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