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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,263

Old July 2nd, 2011, 10:08 PM
The title says it all, I'm attempting to add hit points to a hero using a script the calculation is

Add hit points equal to Hit Dice multiplied by the attribute modifier.

I can't find the correct identifier for Hit Dice, I've tried rHitDice, tHitDice and numerous other combinations but I keep getting non existent thing errors.
Please help someone I'm losing the rest of my hair!
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Kendall-DM
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Join Date: Jan 2011
Location: Overland Park, Kansas
Posts: 1,217

Old July 2nd, 2011, 11:48 PM
What you might do is do a tagcount of Hero.HitDice. This will give you the number of hit dice the character has.
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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,263

Old July 2nd, 2011, 11:58 PM
I've managed to get the script working.

Code:
~ Add our Charisma modifier times our Hit Dice to our Hit Point total.

container.child[Totals].field[tHP].value = container.child[Totals].field[tHitDice].value * hero.child[aCHA].field[aModBonus].value + container.child[Totals].field[tHP].value
I'm quite pleased with this as I'm currently at work without Internet access only on an iPhone and can't do major searches of the code base.
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