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Galymyr
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Join Date: Nov 2015
Posts: 32

Old September 26th, 2017, 05:33 PM
I'm doing some testing within Hero Lab as I'm considering using it to help manage the encounters in a Giantslayer campaign I'm about to GM but I can't seem to figure out how to get condition duration to work. I check the condition box (ex. Blind), enter a duration (ex "2" rounds), and start advancing the rounds. Once I get past the point where the effect should expire it's still listed and the penalties are still on. Is this just a limitation of the tactical console or am I doing something wrong? Thanks for the help!
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charlieluce
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Join Date: Jul 2008
Posts: 1,321

Old September 26th, 2017, 05:46 PM
No, it's a limitation of the console. The duration box is only a note to remind you; you have to remember to decrement it manually.

In my game for durations in rounds I use a number of zeroes (or X or *) for the rounds; for some reason that helps me remember to take them off each round better than a number does.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
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Toblakai
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Join Date: Mar 2016
Posts: 453

Old September 26th, 2017, 05:54 PM
Quote:
Originally Posted by charlieluce View Post
No, it's a limitation of the console. The duration box is only a note to remind you; you have to remember to decrement it manually.

In my game for durations in rounds I use a number of zeroes (or X or *) for the rounds; for some reason that helps me remember to take them off each round better than a number does.
This is where I am hoping HLO improves the tactical console.
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