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lifer4700
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Old May 6th, 2014, 06:17 AM
The "authoring kit" as a piece of software does not exist. It is the source code for 4e, and the ability to save protfolios for any custom game you create.

You can "try out" the Authoring Kit by creating a new game system (Develop -> Create New Game System...) and editing the files that are provided. You just won't be able to save any portfolios with your new game system.


You must manually create and edit the XML files to create your new game system, using the 4E and SW source as your reference and http://hlkitwiki.wolflair.com/ as your guide. That is part of the "steep learning curve" that Rob mentioned.

Once you get your core system up and running, you can use the normal HL editor to enter object data, but setting up the data model, phases, and procedures is all done with lovingly hand crafted XML.

As for editing the XML, there are many good text editing tools out there. My personal preference is Notepad++, because it works well, and it is free.

I am trying to create a game system that is loosely based upon d20, so having the d20 source files available as a base would be great, but that's not an option as it's Wolf Lair's IP. The Savage Worlds and 4E code files are nice to look at, and really help fill in some blanks, but are ultimately useless for making a d20 type game. I'm going to have to completely re-write and re-engineer the d20 concept from scratch to make my game system.

Last edited by lifer4700; May 6th, 2014 at 06:30 AM.
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pickin_grinnin
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Old May 7th, 2014, 08:33 PM
Quote:
Originally Posted by lifer4700 View Post
The "authoring kit" as a piece of software does not exist. It is the source code for 4e, and the ability to save protfolios for any custom game you create.
Oh. I wouldn't have bought it if I had known that. That's very disappointing.

There really needs to be more information and descriptive text for the various data add-ons. I regret this purchase now.
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liz
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Old May 7th, 2014, 08:48 PM
Quote:
Originally Posted by pickin_grinnin View Post
Oh. I wouldn't have bought it if I had known that. That's very disappointing.

There really needs to be more information and descriptive text for the various data add-ons. I regret this purchase now.
It sounds like this was a recent purchase. Please keep in mind that we have a 60 day satisfaction guarantee. If you don't think the purchase is the right fit for you, please contact support@wolflair.com and request a refund.
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Mjprogue
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Old June 2nd, 2014, 12:38 PM
So lets say I buy Herolab (which I am on the verge of doing) am I able to create characters for games not covered (obviously with some extra effort) or am I required to get this add on to do so?

For that matter am I able to create new data for existing games (new feats, spells, etc.) or am I limited to stuff I have licenses for?

I was led to believe that Herolab was useable with any game...but if its useless for anything not licensed I need to rethink.
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Mathias
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Old June 2nd, 2014, 12:45 PM
The authoring kit is used to create new game systems from scratch. If you do not have the authoring kit installed, and you have loaded the data from a system created using the authoring kit, you will be limited to demo mode - you will not be able to save or print.

Adding data to an existing game system is done with the editor that's integrated into each game system. The authoring kit is not required for that, and will not add any capabilities to that process.
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ShadowChemosh
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Old June 2nd, 2014, 01:51 PM
Quote:
Originally Posted by Mjprogue View Post
So lets say I buy Herolab (which I am on the verge of doing) am I able to create characters for games not covered (obviously with some extra effort) or am I required to get this add on to do so?
If you want to create a new game system like "Shadows Cool RPG" then you need the Authoring kit. You need to be comfortable working with XML files in this case.

Players would also need Authoring Kit license to run this new game and to successfully make characters.

Quote:
Originally Posted by Mjprogue View Post
For that matter am I able to create new data for existing games (new feats, spells, etc.) or am I limited to stuff I have licenses for?
For existing games like d20 or Pathfinder you can use the "Editor" that really helps simplify adding new things like feats and spells. No need to know XML but you may need to learn the HL scripting language. Existing Editors even in Demo mode are fully functional so feel free to play in the editor in Demo mode if you wish.

Quote:
Originally Posted by Mjprogue View Post
I was led to believe that Herolab was useable with any game...but if its useless for anything not licensed I need to rethink.
The Authoring kit was the same "tool set" LW used to make all the games you see available from Pathfinder to Shadowrun. They used nothing special to make the licensed game systems. So if its a game system you can create it using the Authoring kit.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Mjprogue
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Old June 2nd, 2014, 02:02 PM
Thanks for the info...I really need a forum search option...!
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Mathias
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Old June 2nd, 2014, 02:27 PM
The forum search is near the top right of the page - you can only search within a specific folder, so you won't see it while you're looking at the entire forum, but once you enter the authoring kit forum, you can search that folder.
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Gunbunnie
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Join Date: Jul 2014
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Old July 12th, 2014, 06:29 PM
Silly question, I bought the Authoring Kit, but in the select game box I have Authoring Kit sample listed. How do I access the Authoring Kit?
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AndrewD2
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Old July 14th, 2014, 03:07 PM
Develop->Create New System from inside any system
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