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Canis
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Old June 28th, 2012, 06:04 PM
Back in the day, the 'grade' dropdown for implants didn't have any affect on the item purchased.

Well, in a similar vain, the rating and 'wireless' and 'RFID' settings similarly don't have any affect on a lot of purchasing windows. This is especially noticable when dealing with Program Options - when in advancement mode you cannot change AP, Area and other rating based options once selected and they go in at rating 1. Switching to creation mode works, but still annoying.

And removing wireless and RFID isn't possible as you can't change the purchasing window options. However, you can turn them off, which is roughly the same except when dealing with a couple of nanotech weapons which allow external access. Removal is much more useful.
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_Pax_
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Old June 28th, 2012, 09:23 PM
BUG; Drone: Roving Hub

The Evo Mobile Terminus has Response 3, Signal 5, System 3, Firewall 3.

However, for the one installed standard in the Roving Hub drone, HL shows Response 4, Signal 5, System 4, and Firewall 4.

Nothing in the drones (regrettably brief) description indicates it should get such upgrades.
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_Pax_
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Old June 29th, 2012, 05:13 PM
BUG: Transgenic Augmentation: "PuSHeD"

Building a Hacker Adept, I noticed that the +1 die from PuSHeD is not being added to the die pool for using Exploit, even exploit is tied to Hacking, which is a logic-linked skill.

If I look at Hacking in my Active skills tab, I see:
  • Skill rating 9 (it's 6(9) due to Adept powers)
  • Logic 5
  • PuSHeD 1
... for a total of 15d. So far, so good.

Over in the commlink, though:
  • Skill rating 11 (including the +2 for specialising in Exploit)
  • Exploit 5
  • Optimised: Exploit 1
... for a total of 17 dice.

Notice how PuSHeD is missing? The total should be 18 dice; Hacking is still a Logic-linked skill, even when Logic is not contributing to the die pool directly.
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Mad Hamish
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Old June 30th, 2012, 03:59 AM
If you have a character with Body 6 and give it heavy military armour it shows as encumbering (-2) while the description has it only encumbering on body *3
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Mad Hamish
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Old June 30th, 2012, 04:05 AM
Tailored Pheromones is affecting checks for
Composure and Judge Intentions.
I don't think it should be by the book.

Also it would be nice if you could apply a modifier to Composure, Judge Intentions etc
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cryptoknight
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Old June 30th, 2012, 05:36 AM
Quote:
Originally Posted by _Pax_ View Post
BUG: Transgenic Augmentation: "PuSHeD"

Notice how PuSHeD is missing? The total should be 18 dice; Hacking is still a Logic-linked skill, even when Logic is not contributing to the die pool directly.
I wonder.... since PuSHed enhances Logic Linked skills, when you hack it's Program Rating + Skill.... Logic isn't linked at that point.
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_Pax_
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Old June 30th, 2012, 06:57 AM
Quote:
Originally Posted by cryptoknight View Post
I wonder.... since PuSHed enhances Logic Linked skills, when you hack it's Program Rating + Skill.... Logic isn't linked at that point.
Hacking is always a logic-linked skill. Yes, even when Logic itself isn't contributing to the die pool.
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_Pax_
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Old June 30th, 2012, 07:01 AM
Quote:
Originally Posted by Mad Hamish View Post
Tailored Pheromones is affecting checks for
Composure and Judge Intentions.
I don't think it should be by the book.
Per the RAW Tailored Pheromones applies a bonus to all rolls that involve Charisma and/or Social Skills.

(And it occurs to me: that means, Charisma-tradition mages can get bonus Drain Resist dice out of it ... O_o ... HOUSERULE, STAT!!)
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Canis
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Old June 30th, 2012, 12:32 PM
Quote:
Originally Posted by _Pax_ View Post
Per the RAW Tailored Pheromones applies a bonus to all rolls that involve Charisma and/or Social Skills.

(And it occurs to me: that means, Charisma-tradition mages can get bonus Drain Resist dice out of it ... O_o ... HOUSERULE, STAT!!)
I'm fairly sure this is Charisma linked social skills. I'm 99.99% sure we worded it in such a way that you can't get that bonus on Drain Resiatance tests (I'm fairly sure we worded that to say natural only...) Not that I have my books handy, but I'm fairly sure.
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Canis
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Old June 30th, 2012, 12:34 PM
Quote:
Originally Posted by cryptoknight View Post
when you hack it's Program Rating + Skill.... Logic isn't linked at that point.
This is mentioned on the website in an FAQ or in Unwired, I can't remember where right now but when I do I'll post the reference. When in the matrix, just because your dice pool doesn't include an Attribute doesn't mean one isn't at play - there is an alternative which ignores the porgrams and uses the same skill + attribute dice pool.

So yes, PuShEd definitely does apply.
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