Junior Member
Join Date: Jan 2007
Posts: 16
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How are the Attack/defense trade offs handled? I can't seem to find how to set the limits?
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#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Harbinger wrote:
> > > How are the Attack/defense trade offs handled? I can't seem to find how > to set the limits? Try changing your defense to +15, then changing your toughness to +15 (by giving yourself a +15 CON bonus, for example) - they'll be limited to +10 each automatically. Decrease one far enough, and the other will start increasing - Hero Lab handles it all automatically. What sort of "limits" are you talking about? As far as I'm aware, the only limit is Def+Toughness or Attack bonus+Damage bonus not going over 2x your power level. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#2 |
Junior Member
Join Date: Jan 2007
Posts: 16
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copied from page 24 of the book
ATTACK/DEFENSE TRADE-OFFS Although the campaign’s power level defines certain limits, there is some flexibility to them. Players can choose to lower one power level limit on a hero to raise another related limit. You can adjust power level limits in the following ways: • Attack & Save Difficulty: You can trade-off attack bonus for the saving throw Difficulty Class modifier with an attack on a one-to-one basis. So a PL 10 hero could have a +8 attack bonus in order to have a +12 save DC modifier, for example, or a hero that has chosen to have a +15 attack bonus is limited to a +5 save DC modifier. This modification does not apply to powers that do not require attack rolls; they remain limited by the campaign’s normal PL limit on save DC modifiers. Strength is considered an “attack” for purposes of this trade-off, so lowering your attack bonus limit increases your Strength bonus limit. • Defense & Toughness: You can trade-off defense bonus for Toughness saving throw bonus on a one-to-one basis. So a PL 10 hero with a +7 defense bonus could have a +13 Toughness save bonus. Conversely a hero in the same campaign who has a +15 defense bonus is limited to a +5 Toughness save bonus. No limit can be reduced to less than 0 in this way and the GM must approve all such trade-offs. Attack/defense trade-offs allow for some variety in combat-related bonuses while maintaining power level balance among the heroes overall. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Harbinger wrote:
> > > copied from page 24 of the book > > ATTACK/DEFENSE TRADE-OFFS *snip* Hero Lab handles all this automatically. For example, load up the sample Battlesuit hero. His Toughness is +12, and his defense is +8, which trades off 2 points of Defense for Toughness. Now try increasing his defense bonus by 1. His toughness bonus automatically drops to 11, because his defense is now 9. Hero Lab also warns you that his Toughness bonus exceeds the PL limit by 1. -- Colen McAlister, colen@wolflair.com Chief Engineer, Lone Wolf Development |
#4 |
Junior Member
Join Date: Apr 2012
Posts: 1
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Can you guys give out an example hadling Attack - DC trade offs?
Here's the deal... I want a Hero/Villian with 3 diff sets of atks: PL 9 1.- Damage/Strike 14 (the DC should be 19 but HL throws the warning of the traid off but doesnt change the final DC so i'm confused). 2. Damage/Strike 9 DC 24 ( no problems here. Default PL limitations) 3. Damage/Stike 5 DC 29 (Totally Lost here.) Thank You. |
#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Sorry, k3nj1n, just now saw your message. If I'm understanding your list correctly, you want the following:
1) Attack 1 - +14 attack bonus, Damage of 4 2) Attack 2 - +9 attack bonus, Damage of 9 3) Attack 3 - +4 attack bonus, Damage of 14 That's a lot of variation of attacks. Frankly, with how he system is put together, you can't build this as a vanilla character unless attack 2 is a different range than 1 and 3 because you can modify the attack bonus of a power by 1 with Attack Focus, which applies to all ranged or all melee options, or by 2 with Attack Specialization/Accurate, which apply to a single attack. Let's say that 1 and 3 are ranged and 2 is melee for the sake of argument. First, you need the lowest attack bonus. Let's make his base attack to be +4 (8 pp). Now, we buy 5 ranks of Attack Focus (Ranged). Lastly, buy 5 ranks of Attack Specialization. Create Attack 1 as Strike 14. Create Attack 2 as Blast 9. Create Attack 3 as Strike 4 and set Attack Specialization to Attack 3 (alternately, you could give Attack 3 five ranks of Accurate). Looking at it again, it would also be possible to make all of the attacks ranged, or all melee, by messing with Mighty and particular values of Strength to increase the damage of certain attacks. ^_^ Does that answer the question? |
#6 |
Junior Member
Join Date: Jun 2009
Posts: 17
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You could also buy the alternate powers with the Accurate and Inaccurate modifiers. Those can only go up or down in increments of 2, though; you'd be able to affect your tradeoffs by 4 or 6, but not by 5.
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#7 |
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