Senior Member
Join Date: Jun 2016
Posts: 204
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I've had the opportunity to play with a Microsoft Surface for work, and now I'm thinking of getting one to use in-game, as I currently use my massive 17in gaming laptop, lol.
The ONLY thing so far that makes me hesitate, is the damage tracking. Currently, when you hit the heal/damage button it resets the input number back to 0. I realize this is by design, due to having one spot to track lethal and non-lethal damage, and to prevent accidentally double-clicking. Anyone know of a way to make this simpler? My first thought is a custom tracked resource/ability, but that seems a bit clunky. I may do it anyway and just track damage a different way, only updating HL at the end of each session. |
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