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weogarth
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Join Date: Feb 2013
Posts: 303

Old October 22nd, 2013, 01:41 PM
Quote:
Originally Posted by PatJe View Post
I would compare this RW-cloud rather to other online campaign management sites than to dropbox. It's not only about data storage, but about to provide player access to this data and filter these data. Maybe - if you want to - to exchange data with other GMs.

If you are using it only for yourself, it might be possible - even if more complicated - to work with backup files, if you are using different computers.
As PatJe pointed out, this is not 'just a place to dump files for storage'. It's file storage yes, but it's hosted on a server with authentication and other logic to help you share out the portions that you authorized your players to see as well as data-checking and synchronization routines.

If you're just looking for moving from one computer to another, I have been successfully doing so by dumping from RW into a special folder in my own dropbox and then restoring them on my other computer. I wish there was a way to point the save location on both computers to DropBox but LWD has said "Bad Things Might Happen" and my data is too important to risk that, so I don't.

Hope this helps.
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lifer4700
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Old October 28th, 2013, 11:43 AM
Quote:
Originally Posted by llothos View Post
For full functionality the answer would be no. But you can save the files to various cloud storage and depending on file structure it may be possible to have a "player" folder. But to have them go to a Web client and view player data the gm had revealed that will require team works cloud service. Sounds like pricing starts at free but I don't think they have indicated any specific pricing model yet or what each plan would include.

I'm looking forward to this product and depending on the pricing I would gladly pay $5-10/month if I can simply share with my players on their own devices via Web client.
Wait a minute...

If I understand you correctly, you are saying that Realm Works will REQUIRE me to host my files and server logic on a computer outside my home?

Why?

Security is the only answer I've heard so far, but honestly, I trust my own server's security more than anyone elses'. Playstation Network anyone?


Please tell me that I've misunderstood!
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pyremius
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Old October 28th, 2013, 12:33 PM
I believe that Wolf Lair's vision for Realm Works is that it is a solution: for accessing your campaign information from multiple devices across multiple operating systems; sharing selected snippets of information with your players (including date-stamping when the sharing occurs) so everyone has accurate information and a record of when it was learned; player additions in the form of journals and campaign notes; and sale/purchase of user-created content to other users.

All of these functions require very complex back-end processing capabilities, and functions best/easiest through a cloud solution built on top of an RPG-optimized database.

I do not know if you will be able to opt-out of cloud ecosystem or not. If you can, you will be saving Wolf Lair some money in the form of bandwidth/storage/processing, but the cost to you will be the loss of all features that rely on their servers. You would still be left with an absolutely amazing purpose-built database that will allow you to document and organize your gaming material and use it at the table if you desire - but that's not how the product is intended to work.
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Farling
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Old October 28th, 2013, 12:44 PM
You can use RW perfectly well as a stand-alone tool.

The server option provides a way for your players to see the player-viewable data on a web site (or their own copy of RW). Without using the server then your players will only be able to the player-viewable data on a screen attached to your own computer.
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lifer4700
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Old October 28th, 2013, 01:05 PM
Quote:
Originally Posted by pyremius View Post
I believe that Wolf Lair's vision for Realm Works is that it is a solution: for accessing your campaign information from multiple devices across multiple operating systems; sharing selected snippets of information with your players (including date-stamping when the sharing occurs) so everyone has accurate information and a record of when it was learned; player additions in the form of journals and campaign notes; and sale/purchase of user-created content to other users.

All of these functions require very complex back-end processing capabilities, and functions best/easiest through a cloud solution built on top of an RPG-optimized database.

I agree with everything you said, except for the "easiest through a cloud solution" part. Easier for whom?

I work for a software company, and one of our main products is an enterprise-level PLM solution.
http://en.wikipedia.org/wiki/Product...cle_management

I see no difference between this software and what we, and our competitors, have other than this comes pre-tailored for a specific data model.

I can run my company's powerful, enterprise-level PDM/PLM software on something as simple as my laptop with zero issues. Log in, perform workflow, design product platform requirements, etc. Everything that I could do if it were being hosted on ultra-powerful web hosting hardware.

Of course, if I'm going to have 10,000+ users concurrently hitting my services, then the laptop solution will fail. But most of my games only have about 4-8 players. And my server hardware at home is quite reasonable. (mutlicore, multiple Gb, RAID 5, etc)

Does our PLM software have a cloud solution available for our large customers that don't want to maintain it themselves? Certainly.

Can our customers run our software on their own hardware if they want? Certainly.

Is there any difference in available functionality? None.

-----------------------------

Second, I'm a bit confused on the "and sale/purchase of user-created content to other users"

I would never require my players to buy the content of my games, or 'pitch in' for the cost of any software I've purchased in order to run my games.

Also, I occasionally use pre-printed, copy-written material, so I doubt I would be able to charge anything for it even if I wanted to.
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pyremius
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Old October 28th, 2013, 02:55 PM
I don't have any knowledge from which to discuss Wolf Lair's business strategies so I'll have to pass with the comment "anything I say would be pure guesswork, and is therefore meaningless."

Quote:
Originally Posted by lifer4700 View Post
Second, I'm a bit confused on the "and sale/purchase of user-created content to other users"

I would never require my players to buy the content of my games, or 'pitch in' for the cost of any software I've purchased in order to run my games.

Also, I occasionally use pre-printed, copy-written material, so I doubt I would be able to charge anything for it even if I wanted to.
I wasn't clear enough on this point. This feature is for either amateur or professional designers to sell their creations to other game masters. If I develop a unique tavern (perhaps a multi-story location in and on a giant tree) I can make the resulting data set available for sale to other players. You as a GM could decide that would be a great location to add to your world, and rather then recreate something similar you purchase my creation and spend the rest of your time creating additional encounters for your players. At the professional level, there are plenty of game companies developing their own material for sale, from single encounters or even characters on up to entire worlds. Rather than typing in all of the material yourself you will be able to purchase the data for importing directly into your games.
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lifer4700
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Location: Michigan
Posts: 182

Old October 28th, 2013, 03:55 PM
Ahh, I see. An in-game* marketplace. That makes sense, I guess - I wasn't thinking along those lines.

That seems to be the way of most software these days. Roll20 has it available, d20Pro also, along with many others.



* - ANTI-FLAME DISCLAIMER: I realize Realm Works is not a game. It's a figure of speech. 8)
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Nikmal
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Old October 28th, 2013, 07:26 PM
Pyremius,
The cloud is meant to share information with others. Not just the players in your home game but other people that you might want to later on if you should choose to do so. If you would rather not do so as it seems you don't. You do not need to subscribe to the cloud. What you suggested can work too. As long as they had their own copies of Realmworks as either player versions and or the full version. At least this is my understanding.

So, basically you can transfer files and such through your own ad-hoc server or network on a more private basis. As mentioned though you will not be able to share published material unless with the permission of said publishers.

Hope that answers your concerns and this is the way I understood their meaning for what they want to do with the cloud services and the way I am understanding their envisioning of it.
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pyremius
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Old October 28th, 2013, 07:41 PM
I'm not particularly interested in sharing information outside of my gaming group as I don't have the creativity to develop very much that others would be interested in - but I am interested in the flip side of receiving content from those more creative then I.

My primary interest, however, is in the ways they are planning to use the cloud capabilities for my gaming group: accessing the data from any device, anywhere for review or creation (waiting for a dentist's appointment), and sharing selected information with my players (especially once they complete per-character sharing and multiple characters per player).
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Nikmal
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Old October 28th, 2013, 07:57 PM
Quote:
Originally Posted by pyremius View Post
I'm not particularly interested in sharing information outside of my gaming group as I don't have the creativity to develop very much that others would be interested in - but I am interested in the flip side of receiving content from those more creative then I.

My primary interest, however, is in the ways they are planning to use the cloud capabilities for my gaming group: accessing the data from any device, anywhere for review or creation (waiting for a dentist's appointment), and sharing selected information with my players (especially once they complete per-character sharing and multiple characters per player).
That is my understanding of how the cloud services will work sir. Both of your points above
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