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Join Date: Jan 2009
Posts: 95
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Mathis is there any reason why you didn't or why you couldn't create a dragon as a monster class. I.E as you add the mc HD you script for ability's gained, spell levels ect...?
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Monster classes are a 3.5 concept from an optional book (and the book isn't OGL), so it's not appropriate to use that for official material unless Paizo creates their own version - the dragons in the Bestiary project are constructed according to the monster creation rules in the back of the Bestiary.
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#2 |
Senior Member
Join Date: Jul 2006
Posts: 380
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Kinda but they are built as you add more HD things change accordingly to the changes
Couldnt you create the youngest form of each dragon and have things change as you add HD to it? |
#3 |
Member
Join Date: Jan 2009
Posts: 95
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#4 |
Member
Join Date: Jan 2009
Posts: 95
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Quote:
Also I think I have found a bug. When I enter the values for an array in the editor it will not let me type a minus(-). It also removes any zeros in a array field when I save. Which is a problem for a dragon's dexterity progression. edit: So spell levels are not available any chance we could get those added to the monster class'? Last edited by Mindcloud; May 5th, 2010 at 08:52 PM. |
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#5 |
Junior Member
Join Date: Aug 2010
Location: Brisbane
Posts: 19
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Quote:
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#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Sorry, haven't had time to work on monster classes to add the spellcasting capability. It's still on my list, but there are so many other things on my to-do list that I'm not sure when I'll be able to get to this.
The minuses and zeroes bugs for arrays should have been solved a few months ago, if I remember correctly. |
#7 |
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