Junior Member
Join Date: Jan 2007
Posts: 14
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I'm really looking forward to the Mutants & Masterminds release. I'll buy it as soon as it is ready.
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#11 |
Senior Member
Join Date: Oct 2007
Location: Dayton, Nevada--USA
Posts: 129
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If anyone is really interested in authoring a RPG, I have one that I have all the rules for as I created the game myself. If no one is interested, I will have to sit down (once the authoring kit is out) and figure out how to create one for myself.
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#12 |
Member
Join Date: Dec 2007
Posts: 73
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Is there anyway to beta test rule sets?
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#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Man, I've been remiss in getting answers posted to some of these questions. I've been coding round the clock and the time has just flown past. Here how this is expected to work....
At 08:44 PM 2/25/2008, you wrote: Quote:
User-created data files will always run in "demo" mode unless a separate package is licensed. This one package will work just like a separate game system, although the one package will support access to ALL user-created data files. Since it will be a separate package, users will be able to choose it as their bundled game system that comes with their product purchase. That means that users who only want to run game system X, for which data files are written by another user, can purchase HL and select the "user-created data files" package when they activate HL. No extra purchase is necessary. If that same user later wants to get access to the d20 files, he can purchase access via the extra package. Similarly, if a d20 user wants to start using game system X, he can purchase the "user-created data files" package as an add-on, just like he would add another game system license today. I hope that all makes sense. The basic concept is that all user-created data files would be lumped into a single grouping. Access to all of those files would entail a single purchase, which could be bundled with the initial purchase of HL if the user chooses. There is no need for a user to purchase anything to actually experiment with the Authoring Kit. The full Kit will be accessible to someone who has not yet purchased HL, allowing someone to test drive the Kit and assess whether to make the purchase. The same applies for a user of one of our licensed game systems who wants to dabble with the Kit. Only when someone is convinced that they want to utilize data files created with the Kit (their own or someone else's) will they need to actually purchase access to the separate package. This approach achieves four goals. First, it works within the framework of our licensing mechanism. Second, it keeps the costs very reasonable to users. Third, it doesn't create conflicts with the data files we're creating under license from various publishers. Lastly, it provides a modicum of revenue to offset the development and maintenance costs of the separate Authoring Kit. -Rob |
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#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 06:47 AM 3/7/2008, you wrote:
Quote:
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#15 |
Junior Member
Join Date: Sep 2013
Posts: 3
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This would be a dream come true.
How can I help? Quote:
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#16 |
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