Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Enforcer84
Senior Member
 
Join Date: Oct 2011
Location: Portland
Posts: 313

Old December 14th, 2015, 11:32 AM
So I am working on an alternate race trait.
The standard race has a 1d6 Gore attack they have horns.

The alternate is shorter horns/harder head
they have a Headbutt.

When I activate the alternate race trait both show up in the weapons tab even though RaReplace ghosts out the Racial ability.

I had originally given my race the regular special attack but that didn't want to remove via RaReplace, so I built a racial ability for it.

My attempt at using: tagis[Helper.SpcDisable] <> 0 only redded out the ability but left the weapon tab alone.

Any ideas?
Enforcer84 is offline   #1 Reply With Quote
AndrewD2
Senior Member
 
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old December 14th, 2015, 06:36 PM
sounds like it may be a bug, I'd report it.
AndrewD2 is offline   #2 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old December 14th, 2015, 07:33 PM
You've got the weapon bootstrapped from the ability, right?

What's the bootstrap condition on the weapon? Is it checking for the replacement tag?
Mathias is offline   #3 Reply With Quote
Enforcer84
Senior Member
 
Join Date: Oct 2011
Location: Portland
Posts: 313

Old December 15th, 2015, 08:11 AM
Quote:
Originally Posted by Mathias View Post
You've got the weapon bootstrapped from the ability, right?

What's the bootstrap condition on the weapon? Is it checking for the replacement tag?
Let me check that out.
Enforcer84 is offline   #4 Reply With Quote
Enforcer84
Senior Member
 
Join Date: Oct 2011
Location: Portland
Posts: 313

Old December 15th, 2015, 09:47 AM
No, I didn't bootstrap the weapon, I made it with the race ability.

my fields are:
Enforcer84 is offline   #5 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old December 15th, 2015, 10:40 AM
That's not the standard way of doing that sort of thing. I recommend bootstrapping a copy of the Gore attack to the ability, with the appropriate damage tag, and add a bootstrap condition that checks if the ability doing the bootstrapping has been replaced.
Mathias is offline   #6 Reply With Quote
Enforcer84
Senior Member
 
Join Date: Oct 2011
Location: Portland
Posts: 313

Old December 15th, 2015, 06:55 PM
Will do.
Enforcer84 is offline   #7 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 09:17 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.