Junior Member
Join Date: Jan 2012
Posts: 14
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Let's say I wanted to use the pathfinder editor to create a template that overwrites, or more accurately, improves a pre-existing one. In the same way the "mythic vampire" template improves the "vampire" template. How would I go about writing a script that instructs hero lab to overwrite the abilities of the previous template with the new one?
Last edited by EmptyEternity; April 25th, 2014 at 11:53 AM. |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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You could assign Helper.SpcDisable to the old template's abilities, which should stop them if they have been built correctly (make sure you apply the tag before any scripts on that ability activate). Any bootstrapped feats or other things would be more problematic. Is there a specific template you have in mind?
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#2 |
Junior Member
Join Date: Jan 2012
Posts: 14
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Quote:
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#3 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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I would just create a new template and create upgraded versions of the abilities, have them be two different templates, not a second template that you add to the previously templated creature.
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#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Andrew's suggestion would certainly work as well. I guess it depends on how you think of the template, as additive or substitutionary.
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#5 |
Junior Member
Join Date: Jan 2012
Posts: 14
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#6 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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No Prob
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#7 |
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