Junior Member
Join Date: Jul 2012
Posts: 11
|
Are the different kits going to auto populate their individual items into the character sheet when purchased or are they going to add like the Pathfinder's Kit already does and you have to manually add each item for free from it?
|
#21 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
We have not had the time to build the mechanisms that are needed to improve the way kits work. The new kits from UE will work like the existing ones do.
|
#22 |
Junior Member
Join Date: Jun 2012
Posts: 6
|
THAT will probably be the hardest thing to implement!
|
#23 |
Junior Member
Join Date: Jul 2012
Posts: 20
|
The waiting is killing me..
|
#24 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
|
|
#25 |
Junior Member
Join Date: Mar 2012
Posts: 27
|
Hey guys. Any updates? Much love & all, but we're coming up on a month since the release date.
|
#26 |
Member
Join Date: Oct 2010
Posts: 35
|
I too would like to know when to expect these books. I have two games that are already using them.
|
#27 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
If we give the squirrels running in their wheels any more caffeine, they will become "late" squirrels (yes, that's a Monty Python reference). And nobody wants that. We're working on UE as fast as we can.
To put things in perspective, the ARG entailed approximately *six months* of work, and we were able to get started close to three months prior to the release of the book. For Ultimate Equipment, we had barely one month of head start, and in the middle of that month was GenCon, which chewed up roughly two weeks (one week at the Con plus a few days getting prepped and another few getting caught up after return). So we started out in a deep hole with UE, and the book is even bigger than the ARG. If I quoted you a timeframe, someone here (probably a full posse) would hang me from a meat hook. So all I can say at this point is that the squirrels are running as fast as they can, it's a monumental task, and we're making steady progress. The one thing I can guarantee at this point is that, if we don't have it done in the next two weeks, you'll get lots of details in the September newsletter that outline exactly where we're at with everything. I wish I had more details than that, but I'd be lying if I said anything more definitive. |
#28 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
|
Quote:
The best thing is anything that is needed out of UE can be added by customers in the editor. I've already made several items I've needed. You can also add items with just description (custom item) and then add the effects with adjustments. Then when the real deal comes out, just swap it out. |
|
#29 |
|
|