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jimmy_jinx at yahoo.com
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Old March 27th, 2003, 03:37 AM
no prob, I appreciate the feedback. Actually, I've been giving it
some thought, and I doubt this is needed. To anyone that groks L5R
(Kuni-sama?), could you tell me if the following assumptions are
true?
Also, Rob, I regret to inform that my Windows partition died today. I
assume it's unrecoverable, which will keep me cardvaultless for the
next 3 months (first reassign is 6 months after purchase, is it
not?). Ah, well. Are you sure I couldn't pay you enough beer to make
a Linux version? At least it would be stable. :/

OK, assumptions:

1) There are 6 basic rarity types: Common, Uncommon, Rare, Promo,
Reprint, Fixed.

2) Reprint are all cards from old sets included in the sealdeckable
starters. They are not a "part" of the expansion

3) Fixed are all *new* cards from the expansion and are a full part
of it. Each has about 3 or 4 of these, not more.

4) Reprints only appear in expansions, fixed also appear in basic
sets

5) Assuming I got a playset from Imperial, and a playset of all the
expansions since, all I need from subsequent base sets are the fixed
cards and one binder-fodder collection if I want.

6) Reprints are indistinguishable from their original versions. That
is, cards from Gold reprinted in APC will, barring MRP, have the same
art, text, and flavor.

Is this correct? If it is, I've been going at it wrong, because I do
happen to have an (almost) full playset of Open, so if I just mark
all cards in Gold as target 1, my goals can be met.



--- Rob Bowes <rob@wolflair.com> wrote:
> As far as I can see, there are three ways to solve this problem.
> I'll
> outline each below and offer my comments on the viability of each
> solution.
>
> 1. As you suggest, the data file author could create a separate
> data file
> with the MRP of every card. While definitely the quickest and
> easiest
> solution, this is unfortunately a BAD idea. The reason is that it
> would
> only work until AEG released another set that included one or more
> re-printed cards. At that point, the MRP version of a card would be
> the NEW
> card, so your inventory data for the old card would be lost. In
> addition,
> this would make it much more confusing (maybe not even possible) to
> try
> using CV's integrated deck/inventory features, such as adding a
> deck to the
> want list.
>
> 2. Also as you suggest, have a "merge duplicates" feature for
> inventory
> management. This doesn't actually solve the problem for you unless
> CV then
> merges all the inventory totals as well. The problem with this
> solution is
> that you only want this for the TARGET value and NOT for actual
> quantities.
> So a simple "merge duplicates" would collapse all totals and show
> merged
> quantities owned/excess/acquire. This would result in confusion for
> most
> users that tried to use this mechanism. And if we only merged the
> target
> value, the excess/acquire quantities that are auto-calculated would
> be
> misleading and confusing.
>
> 3. The third and "proper" solution would be to have a separate
> mechanism
> within CV to track the merged totals for the target value,
> optionally
> showing the merged target value if the user wishes. But I think
> what you
> REALLY want is to have your excess and acquire values derived from
> the
> merged target value. This introduces all sorts of nasty cases that
> make
> this functionality a lot more complicated than it may seem on the
> surface.
> There is currently no way that CV can handle this, and adding this
> functionality would be a non-trivial amount of work. I've logged
> this to
> the feature request list, but it's something that would require a
> good bit
> of work, including the restructuring of how the inventory mechanism
> works
> at a fundamental level (most likely). Therefore, this is something
> that
> would not even be feasible prior to a major update like a V2.0
> release, and
> we haven't even considered plans for a V2.0 release yet, so you're
> not
> likely to see this in the near future. But it HAS been added to the
> todo list.
>
> Sorry for the not-so-great news, but I want to make sure there are
> no false
> expectations about when something like this might be added. :-)
>
> -Rob
>
> At 02:39 AM 3/26/2003 -0800, you wrote:
> >Hi all. I've been thinking and theorizing on my L5R collection and
> >Card Vault use to sort it and compile it, and I've come to realize
> >there is one feature which I need kinda badly. As in, without it
> it's
> >really hard to reach my target for my collection.
> >
> >I *need* the "Merge Duplicates" feature in the Inv Management
> queries
> >part. I'm trying to collect a playset AND a "binder set" at the
> same
> >time (not separate, binder set + extras = playset) so I need
> >functionality for the following: I need to establish a target
> number
> >such that it is 3 for each non-unique minus any other copy from
> >previous expansions I may have, to the minimum of 1 See my
> >problems?
> >
> >This could also be solved at the data-file level, if Kuni
> Tetsu-sama
> >would consider making a file called playset.dat which contained
> the
> >MRP of each card in the other dat files.
> >
> >Would any of these solutions be possible in the near future? I
> have
> >about close to 50 thousand cards to update, and I can't wait to
> get
> >started
> >
> >Abilio
>
>
>
---------------------------------------------------------------------------
> Rob Bowes (rob@wolflair.com) (559)
> 658-6995
> Lone Wolf Development
> www.wolflair.com
>
>
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  #1 Reply With Quote
kuni_tetsu at yahoo.com
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Old March 27th, 2003, 05:39 AM
--- Jimmy Jinx <jimmy_jinx@yahoo.com> wrote:
> no prob, I appreciate the feedback. Actually, I've been giving it
> some thought, and I doubt this is needed. To anyone that groks L5R
> (Kuni-sama?), could you tell me if the following assumptions are
> true?
> Also, Rob, I regret to inform that my Windows partition died today. I
> assume it's unrecoverable, which will keep me cardvaultless for the
> next 3 months (first reassign is 6 months after purchase, is it
> not?). Ah, well. Are you sure I couldn't pay you enough beer to make
> a Linux version? At least it would be stable. :/
>
> OK, assumptions:
>
> 1) There are 6 basic rarity types: Common, Uncommon, Rare, Promo,
> Reprint, Fixed.

Yes. Ed can correct me if I am wrong on this one, but there are 3 sheets
printed for the packs: Rare, Uncommon, and Common. These are printed in an
ascending number of printings, so that there are more uncommon sheets than rare
sheets, and more common sheets than uncommon sheets.

There are also fixed sheets used to construct the starter boxes for a given
release. That sheet contain the Reprints (cards from previous sets) and Fixed
(cards from the new set that always appear in a starter for that release.

> 2) Reprint are all cards from old sets included in the sealdeckable
> starters. They are not a "part" of the expansion

Although they can sometimes introduce MRP, they are not really considered part
of the set (they are not in the checklist for the set, for instance).

> 3) Fixed are all *new* cards from the expansion and are a full part
> of it. Each has about 3 or 4 of these, not more.

Usually 1 per starter, occasionally more.

> 4) Reprints only appear in expansions, fixed also appear in basic
> sets

Reprints by their definition only appear in expansions. All cards for a basic
set have the 3 base rarities (Rare, Uncommon, Common plus some Fixed cards),
since it is a basic set.

So an expansion can have Reprints, but a base set never does.

> 5) Assuming I got a playset from Imperial, and a playset of all the
> expansions since, all I need from subsequent base sets are the fixed
> cards and one binder-fodder collection if I want.

A base set can introduce new cards that have not appeared in any previous set.
These can appear in any slot (Rare, Uncommon, Common or Fixed). Usually, the
Fixed cards are all new, to "prompt" you to buy the new starters.

> 6) Reprints are indistinguishable from their original versions. That
> is, cards from Gold reprinted in APC will, barring MRP, have the same
> art, text, and flavor.

Not necessarily the same flavor. That is one of the things that changes in
reprints. That does not affect play in any way, but it can give you new details
on the current storyline. Art can change from time to time as well. The text
rarely does.



=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

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  #2 Reply With Quote
jimmy_jinx at yahoo.com
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Old March 27th, 2003, 06:15 AM
Thanks for all your answers, they're a big help. Just some
clarifications then

--- Kuni Tetsu <kuni_tetsu@yahoo.com> wrote:


> > 5) Assuming I got a playset from Imperial, and a playset of all
> the
> > expansions since, all I need from subsequent base sets are the
> fixed
> > cards and one binder-fodder collection if I want.
>
> A base set can introduce new cards that have not appeared in any
> previous set.
> These can appear in any slot (Rare, Uncommon, Common or Fixed).
> Usually, the
> Fixed cards are all new, to "prompt" you to buy the new starters.

Weird, I didn't know this at all. You have any examples? I mean
besides the fixed cards.

> > 6) Reprints are indistinguishable from their original versions.
> That
> > is, cards from Gold reprinted in APC will, barring MRP, have the
> same
> > art, text, and flavor.
>
> Not necessarily the same flavor. That is one of the things that
> changes in
> reprints. That does not affect play in any way, but it can give you
> new details
> on the current storyline. Art can change from time to time as well.
> The text
> rarely does.

Hmmm, flavor I can live with, art is harder to cope. You have any
examples of art changes in a reprint within the same base set arc?

> Kuni Tetsu
> Clan War rules guy
> Moderator of ClanWar-l
>

Abilio

Isawa Korujin

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edward at bolme.com
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Old March 27th, 2003, 08:25 AM
> A base set can introduce new cards that have not appeared in any previous
set.
> These can appear in any slot (Rare, Uncommon, Common or Fixed). Usually,
the
> Fixed cards are all new, to "prompt" you to buy the new starters.

Not true, AFAIK. Base sets are entirely reprints, except for the deck-only
fixed cards. I have seen base set cards change text (MRP), flavri, and art,
but basically it's still the same card.


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edward at bolme.com
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Old March 27th, 2003, 08:26 AM
> Hmmm, flavor I can live with, art is harder to cope. You have any
> examples of art changes in a reprint within the same base set arc?

IIRC, Arrows f/t Woods, Dispersive Terrain, and Deadly Ground all changed
between Pearl and Spirit Wars


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edward at bolme.com
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Old March 27th, 2003, 08:28 AM
> > 6) Reprints are indistinguishable from their original versions. That
> > is, cards from Gold reprinted in APC will, barring MRP, have the same
> > art, text, and flavor.
>
> Not necessarily the same flavor. That is one of the things that changes in
> reprints. That does not affect play in any way, but it can give you new
details
> on the current storyline. Art can change from time to time as well. The
text
> rarely does.

In pre-Gold days, reprints had the current expansion's frame, as well. I
believe AEG updates the set abbreviation near the copyright line for reprint
cards.


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kuni_tetsu at yahoo.com
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Old March 27th, 2003, 10:29 AM
--- Edward Bolme <edward@bolme.com> wrote:
> > Hmmm, flavor I can live with, art is harder to cope. You have any
> > examples of art changes in a reprint within the same base set arc?
>
> IIRC, Arrows f/t Woods, Dispersive Terrain, and Deadly Ground all changed
> between Pearl and Spirit Wars

You could compare the artist names for all the versions... that would likely be
a clue. Most times the art changes the artist also changed.


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

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kuni_tetsu at yahoo.com
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Old March 27th, 2003, 10:38 AM
--- Jimmy Jinx <jimmy_jinx@yahoo.com> wrote:
> > A base set can introduce new cards that have not appeared in any
> > previous set.
> > These can appear in any slot (Rare, Uncommon, Common or Fixed).
> > Usually, the
> > Fixed cards are all new, to "prompt" you to buy the new starters.
>
> Weird, I didn't know this at all. You have any examples? I mean
> besides the fixed cards.

Well... given that:

A) Fixed cards are only found in starters
B) Fixed cards are new cards for the set

Wouldn't that point to the idea that the fixed card is to prompt you to buy the
starter?

For example:

Ancestral Sword for each clan (Imperial Edition)
The Ancestral Armors for each clan (Emerald Armor)
The Ancestral Standard for each clan (Obsidian Edition)
The Charter for each clan (Jade Edition)
Family Weapons (Daidoji Yari, Hiruma Tetsubo, etc.) for each clan (Pearl
Edition)
Celestial Sword for each clan (Gold Edition)


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

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edward at bolme.com
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Old March 27th, 2003, 10:46 AM
> You could compare the artist names for all the versions... that would
likely be
> a clue. Most times the art changes the artist also changed.

I think this is true for *all* art chages. At least it's true for pre-Gold.


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rob
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Join Date: May 2005
Posts: 8,232

Old March 27th, 2003, 12:43 PM
Suggestion #1: Switch to a STABLE version of Windows. Use Windows 2000.
It's the ONLY stable version of Windows that has ever been released. Highly
reliable. Never had a problem with it. Been using it on multiple machines
for almost 4 years now.

Suggestion #2: Send me the license number at helpdesk@wolflair.com. I'll
see about getting it unlocked for you.

Thanks, Rob

At 04:37 AM 3/27/2003 -0800, you wrote:
>Also, Rob, I regret to inform that my Windows partition died today. I
>assume it's unrecoverable, which will keep me cardvaultless for the
>next 3 months (first reassign is 6 months after purchase, is it
>not?). Ah, well. Are you sure I couldn't pay you enough beer to make
>a Linux version? At least it would be stable. :/


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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