Junior Member
Join Date: Apr 2013
Posts: 12
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My import for .por file into Combat manager just hit a snag.
Spell like abilities are stored as <!ELEMENTspelllike ((special*))> This is not very verbose only giving {name, shortname, description, specsource} fields some information (at will, constant, /day) can be extracted from the {trackedresource} collection but not all spell like abilities appear there and still no caster level or DC Is this information stored in the .por file anywhere? This is a shortcoming of the spell block for determining duration and Dispel DCs etc., is there any chance of this information being included in future updates? |
#1 |
Junior Member
Join Date: Apr 2013
Posts: 12
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Just adding the Caster level and DC to the {name} field would be useful
ex. [Hold Monster (1/day) (Sp)] => [Hold Monster (1/day) (CL 3) (DC 12) (Sp)] the relevant information can be parsed out. |
#2 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Wouldn't CL just equal HD for spell like abilities or is that not always the case?
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#3 |
Junior Member
Join Date: Apr 2013
Posts: 12
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Quote:
HD 2 (CL 3rd):aid (CL 3rd):continual flame (CL 3rd):detect evil (CL 14th):greater teleport (self plus 50 lbs. of objects only) This is just an example, the real problem comes when it has an attack SLA Hold Person, Fireball, etc (Without a caster level you have no way of knowing the concentration check to not take an AoO, Overcome SR, Range, Duration (non Instant.) number of targets, etc)( no DC is obvious). Casting Stat would be nice too. I don't understand why it is not stored just like a spell with the non relevants left blank. Example: <spell name="Cure Moderate Wounds" level="2" class="Monster Name" casttime="1 action" range="Touch" target="Creature touched" area="" effect="" duration="Instantaneous" save="Will half (harmless); see text" resist="Yes (harmless); see text" dc="18" casterlevel="10" componenttext="" schooltext="Conjuration" subschooltext="Healing" descriptortext="" savetext="Harmless, See Text, Will Half" resisttext="Yes" castsleft="1"> <description>This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).</description> <spellcomp>Verbal</spellcomp> <spellcomp>Somatic</spellcomp> <spellschool>Conjuration</spellschool> <spellsubschool>Healing</spellsubschool> </spell> vs <special name="Hold Monster (1/day) (Sp)" shortname="Hold Monster (1/day)"> <description>This spell functions like hold person, except that it affects any living creature that fails its Will save.</description> </special> There is no entry under classes for racial HD <class name="Sorcerer" level="1" spells="Spontaneous" casterlevel="1" concentrationcheck="+2" overcomespellresistance="+1" basespelldc="11" castersource="Arcane"> <arcanespellfailure text="45%" value="45"/> </class> or spellclasses <spellclass name="Sorcerer" maxspelllevel="1" spells="Spontaneous"> <spelllevel level="0" unlimited="yes" used="0"/> <spelllevel level="1" maxcasts="4" used="0"/> </spellclass> You are left with very little information to work with. Last edited by Snapshot; January 1st, 2014 at 07:09 AM. |
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#4 |
Junior Member
Join Date: Apr 2013
Posts: 12
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While working on this I noted that the entry for Archon lists their ability to Greater teleport as Supernatural not Spell like
nor does it include the qualifier (self only) in the name. • Teleport (Sp) Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of carried objects. <special name="Greater Teleport (At will) (Su)" shortname="Greater Teleport (At will)" type="Supernatural Ability" sourcetext="Archon"> <description>Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of carried objects.</description> <specsource>Archon</specsource> </special> Last edited by Snapshot; January 1st, 2014 at 08:43 AM. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Snapshot, if this is about Pathfinder, please note that there is a stickied thread in the Pathfinder forum with a link to our bug tracking system. We'd really appreciate it if everyone could report bugs there, and not in individual threads. I apologize for not seeing this thread earlier, but the user projects folder is for our users to use in order to coordinate their projects or announce their projects, so there's normally not any threads with technical questions/bug reports posted in this forum, so I don't visit it as often as the game-specific forums.
If it's d20, there's a bug reports thread in that forum. |
#6 |
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