Senior Member
Join Date: Jul 2010
Posts: 149
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Oh, this is going to make my life so much easier!! Thank you everyone involved!
Is there a more specific ETA for this release yet? I'm supposed to be playtesting a custom class focused around polymorphing on Saturday that I had been tearing my eyes out trying to program into Hero Lab. I'm hoping this is out in time for me to adapt it for the class in question! Either way, thank you!! |
#11 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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#12 |
Junior Member
Join Date: Feb 2015
Posts: 3
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Any reason only the Level 1 stuff is showing up for Wild Shape?
I can't choose Huge elementals or anything. I'm a level 12. Only small is available. |
#13 |
Senior Member
Join Date: Feb 2015
Posts: 676
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The best solution I've come up with thus far is this procedure run at First/5000 on the picks that bootstrap racial abilities: Code:
~ Run only if we are on an inactive Shapeshift doneif (container.ishero = 1) doneif (parent.tagis[component.SoPShapesh] = 0) doneif (parent.field[abilActive].value = 1) foreach bootstrap in this perform hero.findchild[Ability, "thingid." & eachthing.idstring & " & Helper.Shadow"].setfocus if (state.isfocus = 1) then perform focus.assign[Helper.SpcDisable] perform focus.delete[Helper.ShowSpec] endif perform state.clearfocus nexteach |
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#14 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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#15 |
Senior Member
Join Date: Feb 2015
Posts: 676
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Awesome, helpful stuff there.
How do I exempt an ability from being lost when the Hero.Polymorph tag is present? Unless I'm missing something, that seems to happen outside of the PolyXXX procedures. I thought maybe tagging the ability with Helper.AllwFormAb would do it, but apparently not. Last edited by TheIronGolem; April 8th, 2017 at 10:10 AM. |
#16 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Out of curiosity, how is the assigning of ability scores handled with this? Will there be any tags to "override" the normal ability score changes gained though size change?
Or is that something that would need to be done externally? For example, in the games that I run, I use the old style rules for shape change. Each creature has unique ability score changes. I understand that isn't something that Hero Labs can officially support. Was just wondering if there is an easy way to override that in the new system. I know there is none in the old. |
#17 |
Member
Join Date: Mar 2017
Posts: 71
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I have a quick question on this new feature. Do you have to turn it on somewhere. I have a 7th level druid with Wild Shape. When I click on one of its uses I do not see the polymorph window.
This would definitely simplify things when the druid goes into that mode if the polymorph window came up and the shape could be chosen. Thank you for your help. |
#18 |
Senior Member
Join Date: Feb 2015
Posts: 676
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#19 |
Member
Join Date: Mar 2017
Posts: 71
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Thank you very much I don't know if I would have ever found it.
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#20 |
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