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Old January 23rd, 2020, 12:27 PM
Client Fixes
  • Revises the abandon scene message to include a warning that all PCs will be returned to their state at the completion of the last scene, discarding all changes since then

Game Mechanics
  • SF & PF2 - Custom Faction options are now available, to let users add new factions.
  • SF & PF2 - Custom Boon options are now available, to let users add the boons they earn during adventures.
  • SF & PF2 - Custom Weapons & Armor are now available, to let users create new weapons and armor they encounter in their adventures.
  • SF & PF2 - The Custom Feat is now available in most tables where a feat is being selected, instead of only being available as a general feat.
  • PF2 - The Custom Deity now has controls to let you set the Font & Skill.
  • SF - Hero Lab is now up to date on the Additional Resources for Starfinder Society.
  • SF - The Monsters from Against the Aeon Throne are now available from the Import from Vault option.
  • SF and PF2 - Any condition which applied a penalty to all skills was causing all skills to show in the statblock.
  • SF - The mechaninc's Drone races were doubling their bonuses when calculating the base saves.
  • SF - An android's racial traits were not being removed in some cases by Alternate Racial Traits.
  • SF - In the right hand summary window, non-land speeds were showing values equal to base land speed, instead of their own.
  • SR6 - Critters are now available as a new NPC type that can be created.
  • SR6 - Hosts are now available as a new NPC type that can be created.
  • SR6 - IC can be added as minions of Hosts, on the Basics tab.
  • SR6 - Added skill ranks to the printed character sheet.
  • SR6 - The Memory Attribute-only test was using Log + Wil, instead of Log + Int.
  • SR6 - The Lifting & Carrying Attribute-only test was using Bod + Str, instead of Bod + Wil.
  • SR6 - Mystic Adepts were incorrectly being forbidden from selecting the Astral Skill.
  • SR6 - Rifles/Shotguns/Heavy Weapons could not add the Shock Pads accessory.
  • SR6 - The Gas-Vent System accessory was not available for purchase.
  • PF2 - Boons that were not currently slotted were not counting as present for prerequisites on other boons that required them (such as Improved Champion boons looking for their base Champion boon).
  • PF2 - The extra boon slot from the Improved Champion boons was not functioning.
  • PF2 - The Lie to Me feat had an activation and situational note left over from the Playtest version of the feat.
  • PF2 - Manufactured weapons with runes were not gaining the "magical" trait.
  • PF2 - The Handwraps of Mighty Blows magic item was showing a dice roller for making attacks on the Play tab.
  • PF2 - Familiar AC, Saves and Perception were not correctly being calculated based on the master's values.
  • PF2 - The Unified Theory feat was not requiring that Arcana be Legendary.
SteveT is offline   #1 Reply With Quote
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Old January 23rd, 2020, 02:29 PM
Looking forward to test the custom options.
Dragnmoon is offline   #2 Reply With Quote
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Old January 23rd, 2020, 02:37 PM
Do the custom boons actually do anything? So far it seems like an empty boon that I can name and say type. I can't seem to set options for it to add or affect stuff.

Edit: Same with Feats

Last edited by Dragnmoon; January 23rd, 2020 at 02:42 PM.
Dragnmoon is offline   #3 Reply With Quote
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Old January 23rd, 2020, 10:34 PM
I'm pretty sure that the idea is to have the Custom options to have something to assign to the appropriate spot, then use Adjustments or Assigned Abilities to provide any effects.

Currently Running: Pathfinder Second Edition
Currently Playing: D&D 4e
Former Games:
Pathfinder (First Edition), D&D 5e, Mutants & Masterminds (2E & 3E), Savage Worlds

charlieluce is offline   #4 Reply With Quote

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