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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old December 3rd, 2010, 11:21 AM
I was wondering if the is an easy way to add the (Su) text next to the Fly description on the Portfolio!

Code:
var result as number

      ~ Assign the Fly Speed to a Supernatural ability.
      result = hero.childfound[xFly].assign[Maneuver.?]
At the moment i'm looking at the above code but keep getting invalid thing references if I modify it to try and add (Su) to the Maneuver.? description.

Is there some other field that needs to identify it as a Supernatural Flight ability.

Many thanks for help in advance.
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Mathias
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Old December 3rd, 2010, 12:03 PM
Supernatural is AbilType.Super - just add that tag, and HL will note it and append the "(Su)" text for you.

You can add tags to a bootstrap when defining it - you don't even need to use a script to add that.
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risner
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Join Date: Jun 2010
Posts: 623

Old December 3rd, 2010, 01:59 PM
Quote:
Originally Posted by Mathias View Post
You can add tags to a bootstrap when defining it - you don't even need to use a script to add that.
I noticed when I do this (like for SpecSource), it doesn't seem to remove the original.

So I end up with things like this "(Druid, Ranger)" when I add SpecSource for Ranger on a Druid ability.

I had to write a script, but can I fix this without a script in the bootstrap window?
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Mathias
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Old December 3rd, 2010, 02:24 PM
Nope, there's only an assign option, no delete option.
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bodrin
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Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
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Old December 5th, 2010, 05:57 AM
Quote:
Originally Posted by Mathias View Post
Supernatural is AbilType.Super - just add that tag, and HL will note it and append the "(Su)" text for you.

You can add tags to a bootstrap when defining it - you don't even need to use a script to add that.
Finished code works a treat.

Code:
var result as number

      ~ Assign the Fly Speed to a Supernatural ability as a dread skeleton uses bony wings without flesh coverings, how the hell would it fly then?.
      result = hero.childfound[xFly].assign[AbilType.Super]
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