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Old June 13th, 2000, 02:27 AM
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There are 6 messages in this issue.

Topics in this digest:

1. Downlading datafiles
From: cozbravo@prodigy.net
2. Re: Downlading datafiles
From: "Prankster" <prankster@bauhaus2.f9.co.uk>
3. Re: Downlading datafiles
From: "Matthew Lawrence" <genesis716@mindspring.com>
4. Re: Downlading datafiles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
5. Re: Some Complex Augmentation File ?s
From: hunton@hotmail.com
6.
From: "The Novy Family" <fpnovy@uswest.net>


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Message: 1
Date: Mon, 12 Jun 2000 16:25:11 -0000
From: cozbravo@prodigy.net
Subject: Downlading datafiles

I have just downloaded and registered Army Builder, but I am having
some problems downloading the datafiles. Bear in mind I am pretty
new to this and I know the problem is my lack of knowledge. Once i
have the file downloaded I unzip it and the individual parts show up
as .40k instead of .ab, so I do not know how to finish the process
from here. Any help that anyone can offer me will be greatly
appreciated. Thanks

Heath Hoffman



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Message: 2
Date: Mon, 12 Jun 2000 18:26:02 +0100
From: "Prankster" <prankster@bauhaus2.f9.co.uk>
Subject: Re: Downlading datafiles

> I have just downloaded and registered Army Builder, but I am having
> some problems downloading the datafiles. Bear in mind I am pretty
> new to this and I know the problem is my lack of knowledge. Once i
> have the file downloaded I unzip it and the individual parts show up
> as .40k instead of .ab, so I do not know how to finish the process
> from here. Any help that anyone can offer me will be greatly
> appreciated. Thanks
>
> Heath Hoffman
>

If you go to the directory where you installed AB there should be a folder
caled data, simply place the files in there and it will work.

TTFN -Prankster
"Imagination rules the world"
Prankster@bauhaus2.f9.co.uk
http://www.bauhaus2.f9.co.uk
ICQ: 40049033



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Message: 3
Date: Mon, 12 Jun 2000 15:55:08 -0400
From: "Matthew Lawrence" <genesis716@mindspring.com>
Subject: Re: Downlading datafiles

Don't unzip the datafiles. Just import the .ZIP file and everything will
load fine.

Game on...
Genesis



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Message: 4
Date: Mon, 12 Jun 2000 21:08:53 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Downlading datafiles

One fine day in the middle of the night, cozbravo@prodigy.net got up to
write:

>I have just downloaded and registered Army Builder, but I am having
>some problems downloading the datafiles. Bear in mind I am pretty
>new to this and I know the problem is my lack of knowledge. Once i
>have the file downloaded I unzip it and the individual parts show up
>as .40k instead of .ab, so I do not know how to finish the process
>from here. Any help that anyone can offer me will be greatly
>appreciated. Thanks

Don't unzip it... just import it into AB with the 'Import Files' option.
Check the help menus for more detail.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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Message: 5
Date: Mon, 12 Jun 2000 20:48:36 -0000
From: hunton@hotmail.com
Subject: Re: Some Complex Augmentation File ?s

Boy, my computer didn't confirm that this was sent, so I have to try
to retype it...

> I'm trying to set the allies value to 0% for my campaign rules.

Augmentation:
Race=bs
Attributes: xbrk:"Campaign"="Lord@?,Ret@?,Ally@0"-mode=pgc

I get a "data field invalid" error. So I changed the Ally@0 to
Ally@0-0 and it saved fine, but didn't make a difference when I tried
to set up an army list for the Beastmen (race bs) - it still allowed
Allies. I also need to add the Cstm composition group at 0-25, and
it doesn't seem to want to put it into effect.

Is there someplace that I'm missing where the user chooses not only
the mode (pgc), but also a scenario (Campaign)?

Thanks for all your help - I'm actually really close now, just need
to spend lots of time (to add the debmounts option to every character
from every race - thanks for that idea, btw, it saves so much not to
have to type like 10 mounts each time!) doing the tedious stuff.
Well, once I figure out this composition rule stuff! Need to change
Ally to 0, add Cstm@0-25, and make Mach 0-25 for all races, and I'll
be set.

Debbie

Debbie



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Message: 6
Date: Mon, 12 Jun 2000 19:01:24 -0600
From: "The Novy Family" <fpnovy@uswest.net>
Subject:


Fred Novy
Denver CO




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