Senior Member
Join Date: May 2013
Posts: 240
|
I have been hard at work on a set of adjustments for Wild Shape. I have completed all 96 of the valid forms from the 3.5 System Reference Document. The complete list is:
=== Valid Forms from the SRD ===
Dependencies I have the community repository enabled. I don't think I used anything from it, but I could be wrong. So this SHOULD work with a stock 3.5 Hero Lab. If it doesn't, please let me know. Future Plans I don't have any plans to add additional forms at this time. If there is a form you want from somewhere outside the SRD, take a look at the code and adjust to suit your needs. Hope this helps somebody out. It's certainly going to make my life easier considering the absolutely freakish tendency of brand new players to insist on a druid for their first character no matter how strongly I warn them that it's super-complicated to run a druid. Last edited by wdmartin; June 4th, 2014 at 06:34 PM. |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
|
Thanks, wdmartin. Can I assume you'd be ok with me adding this to the community set?
|
#2 |
Senior Member
Join Date: May 2013
Posts: 240
|
Absolutely, but hold off till I get the rake ability worked out and some testing done.
|
#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
|
Sure thing. If you get stuck, let me know. I would be happy to take a look at it.
|
#4 |
Senior Member
Join Date: May 2013
Posts: 240
|
Okay, I think it's ready. Changelog:
- Added Rake to everything that gets it. This turned out not to need scripting after all (I think). At any rate it seems to work. - Added the Dire animals in, which I had initially forgotten. Up to 96 forms now. - Added some file_info metadata. I haven't tested everything 100%, but as far as I can tell, it seems to work. Lastly, I don't know how to make the file something that can be enabled/disabled from the hero configuration dialog. Is that something that will happen as part of rolling it into the community packages, or do I need to do something? I've updated the file attached to the first post, so if you downloaded it before, grab a fresh copy now. |
#5 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
|
Quote:
|
|
#6 |
Senior Member
Join Date: May 2013
Posts: 240
|
The Pathfinder wild shape adjustments can be turned on and off, so I think it makes sense for the 3.5 adjustments as well. Consistency of user interface is important.
|
#7 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
|
Ok, I've added this file to the release, and created a source for it to be turned off and on. It should be noted that for the community set, I have renamed the file to:
Custom - Wild Shape Adjustments Anyone who has the attached file above will have a conflict once they download the new release. They should delete the one above when that happens (or at least move it out of the data folder). |
#8 |
Senior Member
Join Date: May 2013
Posts: 240
|
Awesome. Hope people find this useful.
|
#9 |
|
|