Senior Member
Join Date: Jan 2012
Posts: 1,147
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I can't recall there being pixel/size information for smart images. It would be great if this was available so we can ensure we are replacing images with the right size new image for updates so we don't mess up pin placements.
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#1 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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I noticed that just this morning!
Great idea! Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day... RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter. |
#2 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Yes, that would be nice. For now, we can add that info in the annotation field for the smart image snippet, but that is an extra manual step that should be automated, since it would "simply" need to pull the info from the imported image.
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#3 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Yes, this would be nice.
Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#4 |
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