Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - d20 System

Notices

Reply
 
Thread Tools Display Modes
Lizard
Junior Member
 
Join Date: Nov 2007
Posts: 21

Old December 6th, 2007, 11:13 AM
One of the most important uses, to me, of a tool like Hero Lab is simplfying adding templates to things. However, the system doesn't seem to currently have all of the SRD monsters and normal animals in place, and I'm not sure how to add them -- does the 'race' tab allow selection of a creature type, such as undead or ooze, with the saves, hit dice, etc, correctly calculated?
Lizard is offline   #1 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,718

Old December 6th, 2007, 11:33 AM
Lizard wrote:
>
>
> One of the most important uses, to me, of a tool like Hero Lab is
> simplfying adding templates to things. However, the system doesn't seem
> to currently have all of the SRD monsters and normal animals in place,
> and I'm not sure how to add them -- does the 'race' tab allow selection
> of a creature type, such as undead or ooze, with the saves, hit dice,
> etc, correctly calculated?


Currently we don't include all the monsters from the SRD. We include all
the ones that can be used as player characters, as well as a bunch of
templates that allow you to create vampires, skeletons, zombies, etc.
The remaining monsters will be added in a future release.

Hope this helps,

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
Colen is offline   #2 Reply With Quote
Lizard
Junior Member
 
Join Date: Nov 2007
Posts: 21

Old December 6th, 2007, 07:57 PM
I know you don't include them...but I was wondering how I could add them myself, as needed. For example, in today's game, I had some half-plant dire wolves. Adding the half-plant template is easy in HL, but I wasn't sure how to add the wolves.
Lizard is offline   #3 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,718

Old December 12th, 2007, 01:19 PM
Lizard wrote:
>
>
> I know you don't include them...but I was wondering how I could add them
> myself, as needed. For example, in today's game, I had some half-plant
> dire wolves. Adding the half-plant template is easy in HL, but I wasn't
> sure how to add the wolves.


Just add them as a race in the editor, and check the "NPC Race" checkbox
to indicate that they're not normally for players. If you want them to
have natural claw attacks and so on, you can bootstrap the "Claw",
"Bite", etc picks like some of the sample races do. The Hound Archon is
a reasonably complex example you can refer to.



--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
Colen is offline   #4 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 02:35 AM.


Powered by vBulletin® - Copyright ©2000 - 2021, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.